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v2.4.0 - 1.21 (Major)

Changelog

Compatibility with 1.20.5 and 1.21

Resource pack has been updated

Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.

Make a backup before updating, especially if you've used previous versions, and report any bugs on the Discord

2.4.0 Changelogs
  • Compatibility with 1.20.5 and 1.21
    • 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization.
    • 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode.
      • Spoiler alert, Bolt and Flow are both obtained through their same tasks.
        • Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper
        • Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. .
  • Added /trigger TrimCMDs.BLUE; Replaces all the previous trim triggers, but with more information and text-usage
    • Under this command, there is also a new option to resend messages you've seen for the currently equipped trim
  • Added /trigger Particles.BLUE; toggles between Low|Medium|High ambient/constant particles
  • Added /trigger Sounds.BLUE; toggles all sounds from this datapack on or off
    • Both these settings only work for my datapacks

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  • Added a setting for RTD, swapping between: On, Off, and Auto-Complete
    • Activating RTD for the first time will also give a message to indicate what it even is
  • Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted)
  • TrimOwners will now display the same list regardless of version, even if the players are offline.
  • Changed a lot about transferring visually to be more helpful, especially "timing-out".

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  • Removed needing to wear armor first to be able to see the main advancements page
  • Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug.
  • Trim ownership will be transferred to the killer if they have the corresponding armor
  • Task progress and a few other values will be restored when changing usernames in 1.20.2+
  • Reduced the requirement for Spire and Coast (Levitation/Fishing)
  • Taking damage down to half a heart multiple times will work towards Host, made for hardcore

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  • All ambient particles for trims have been lowered (positionally) to help prevent view obstruction
  • Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air.
    • Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles
    • Removed the indicator (toast) for the setwarp "advancement"
    • Added short cooldown back to 75/100% exploration teleports
  • Spire cannot gain levitation by shifting if they've been hit multiple times recently.
    • Levitation will also be cleared whenever teleporting with a pearl in the End
    • Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib
    • Adjusted portal location to be closer to the point the user actually teleports from
      • Reduced overall particle count, and slightly increased duration of the portal
  • Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption.
    • Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge
    • Being in a bastion will double the charge rate, pretty much negating this nerf.
    • Nuggets and ingots won't cause a constant particle trail anymore
    • Reduced gold-block strength level by 1 since it hits faster with nuggets
  • Host's health boost is now an attribute instead of a effect, also making it immune to effect clears.
    • Buffed the regenerative effect
  • Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius
  • Removed weakness from Vex's "totem" effect and added a relatively long cooldown
  • Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby
  • Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players
    • Increased the absorption gained from "explosive" falls

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  • Removed a few debugging/tester tools to help out performance and size a little bit
  • Slightly more compatibility with other packs, namely my own hopefully soon
    • Directly modifies Armored Elytra to also transfer trims onto the elytra.
  • Edited, optimized, and recolored most non-completion messages
    • Also rewrote most advancements to shorten their descriptions and work with 3 more tabs
  • Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby.

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  • FIXED TrimOwners.BLUE resetting scores
  • Fixed RTD putting values down into negatives and locking players out of the task
    • Also fixed overflow progress on Dune (from RTD) being cleared
  • Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread.
  • Fixed disabling the datapack not preventing itself from running again
    • Also fixed it not removing its attributes from online players
  • Fixed transfer prioritizing armor with dragon egg
  • Fixed the dragon egg not activating empowered eye
  • Fixed a easy trim duplication glitch
  • Fixed occasional ~0.05s delay on trim pickup
  • Fixed SelfTrim playing a sound even without trimmed armor
  • Fixed Shaper not throwing TNT if certain entities were killed
  • Fixed the first player to join after update/installation being temporarily bugged
  • Fixed error-texture warning being sent to all players
  • Fixed not getting Wayfinder after unlocking trim if advancement already completed
  • Fixed Tide's landing ability not being heard well for the user
  • Fixed Nether Star claiming to give slow falling
  • Fixed Wayfinder-TP spam
  • Fixed Discord link

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  • Plenty of other changes
Resource Pack
  • Fixes some more Z-Fighting, mainly for custom materials
  • Adds the "Wind Charge" custom material
  • Significantly reduced file size (icon)

Files

trims-overhaul-2.4.0.jar(2.72 MiB) Primary Download

Project members

ActuallyBlue

Owner

Details

Licensed ARR
Published 9 months ago
Updated 12 days ago