Oh The Biomes You'll Go

Oh The Biomes You'll Go

Mod

An Adventure & Exploration mod like no other with unique, magical, realistic, and detailed biomes!

Client and server AdventureMagicWorld Generation

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Oh_The_Biomes_You'll_Go-fabric-1.19.2-2.0.1.1

Changelog

Required Dependencies

Links redirect to the dependency's file listing with filters by game version and mod loader applied.

- Terrablender - Curseforge or Modrinth .

- GeckoLib3 - Curseforge or Modrinth .

- CorgiLib - Curseforge or Modrinth .

- Fabric API - Curseforge or Modrinth .

Changelog

2.0.1.1

  • Biome Changes

    • Aspen Forest

      • Biome generation overhaul.
      • Add Shelf fungi on the sides of Aspen Trees
      • New Aspen Trees
      • New Aspen Leaves textures
      • Add Spruce Trees
    • Redwood Forest

      • Redwood forest will now rarely generate an ancient sequoia tree.
        • This is a structure internally, can be found with /locate structure byg:ancient_sequoia.
    • Bayou & Cypress Swamplands

      • Add Vines & Moss to trees.
    • Overworld Forests

      • Add ambience audio.
    • End biomes

      • Add end gateways to all end biomes.
      • Remove endermite spawns.
    • Biome Distribution

      • Biome distribution should be more consistent. Reset configs to see this change.
    • Rainbow Eucalyptus Trees

      • Add vines to all Rainbow Eucalyptus trees.
  • Misc Changes

    • Improve Sapling Pattern tooltip.
  • Bug fixes

    • Fix crash with Terralith due to feature cycle. (#1105)
    • Add Imbued Nightshade logs to logs tags. Should fix instances of leaves decaying in the Nightshade forest.
    • Fix man o war spawning.

Files

Oh_The_Biomes_You'll_Go-fabric-1.19.2-2.0.1.1.jar(36.16 MiB) Primary Download