Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

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0.2.0+alpha.8.0 for 1.19

Changelog

C2ME 0.2.0+alpha.8 for Minecraft 1.19 is released

This release improves overall performance and stability and fixes some bugs.

Changelog:

  • Updates to 1.19
  • Makes C2ME modular
  • Optimizes sync loads a bit with priority system
  • Implements chunkload cancellation mechanism
    • Makes teleporting lag less
    • Improves server shutdown times
    • .. and more
  • Improves the handling of async chunkload requests on WorldGen threads to fix some rare deadlock issues
  • Some micro-optimizations for math used by world generation
  • Improves mobcaps consistency by filtering out mobs in no-tick chunks when calculating mobcaps
  • Makes the new IO system implementation priority-aware
    (the new IO system can be enabled manually with ioSystem.replaceImpl in config)
  • Client: The default max view distance is now determined by the JVM type and the memory allocated to Minecraft.

Notes:

  • The calculation of default parallelism has been changed to be more reasonable.
    This means that some features may get re-enabled again by default if you are on a relatively lower-end devices

Full Changelog: https://github.com/RelativityMC/C2ME-fabric/compare/0.2.0+alpha.7...0.2.0+alpha.8

Files

c2me-fabric-mc1.19-0.2.0+alpha.8.0.jar(1.08 MiB) Primary Download