Changelog
Changelog
+Added hierarchy entity types that can be used to apply attributes to all entities that are an instance of an entity class. Currently supported types are as follows:
Identifier | Class Type |
---|---|
dataattributes:living_entity |
LivingEntity |
dataattributes:mob_entity |
MobEntity |
dataattributes:path_aware_entity |
PathAwareEntity |
dataattributes:hostile_entity |
HostileEntity |
dataattributes:passive_entity |
PassiveEntity |
dataattributes:animal_entity |
AnimalEntity |
These have a hierarchy of:
LivingEntity
â”— MobEntity
â”— PathAwareEntity
┣ HostileEntity
â”— PassiveEntity
â”— AnimalEntity
This feature is useful for when you want to modify the attributes of many different mobs, but do not know every mob's EntityType
identifier.
Dependencies
Details
Licensed MIT
Published 2 years ago
Updated a year ago