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Data-Driven-Stack-Sizes 0.8.5-1.21

Changelog

Features

NEW Configurable Villager Pocket Size

Items can now be configured to stack to different sizes in villager and non-villager inventorys. For when you want to be able to stack wheat seeds to 256, but don't want villagers to be able to do the same thing.

For more information on how to set this up, visit The Wiki

New /Give Me Stacks Of Stuff

Added an optional literal to the end of the vanilla /give command: stack. When used, the command will give the specified number of stacks rather than the specified number of items. The command can still only gives a player at most 100 stacks; so when using the stack literal only integers between 1 and 100 inclusive give valid results.

Future Plans

Player /Nonplayer Max_Stack_Size Distinction

I'm looking into how to it up so that Player inventories and Nonplayer inventories can be programed to have seporately configurable stack sizes (similar to villagers), but it is proving much more difficult a feature to implement than Villagers were. If'd you'd like to assist in this endevour, as I'm not very clever, head over to the github and take a gander at my horrid, barely four months worth of java inexpertise, code. It functions, except when it doesn't.

Files

datastacks-0.8.5-1.21.jar(940.14 KiB) Primary Download

Project members

Hydraheadhunter

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 3 months ago
Updated 2 months ago