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Elementals 1.0.26

Changelog

  • Nerfed water healing
  • Water jump no longer casts if you do not have the chi to use it
  • Kelp blocks were added to the list of water bendable blocks
  • Added a bender griefing gamerule that prevents water benders and earth benders from destroying the map. This does not prevent firebending from causing fires. (Kind of buggy with earth bending)
  • The "bending element add|remove" commands can now be used on someone else
  • Earth bending's raycast now has a limit, this was done to prevent the game from crashing
  • Made earth jump give more velocity as to offset the cost of being on earth bendable ground
  • Fixed the bug where jump abilities launched you farther if you went up than the other directions
  • Removed some logging that i forgot to remove
  • Fixed seismic sense casting before checking if you had the chi to use it
  • Doubled seismic sense's range
  • Reduced water arc's cost
  • Buffed water bubble's damage
  • Buffed water bubble's knockback
  • Doubled earth chunk's damage

Dependencies

Files

elementals-1.0.26.jar(680.61 KiB) Primary Download

Project members

saperate

Member

Details

Licensed SCSL
Published 4 months ago
Updated 12 days ago