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Mutationcraft [REMATCH] 1.0.3

Changelog

The long awaited update is here, aka the biggest update of mutationcraft yet!

Changelog:

New Entities:

Flayer - This entity is a stage 3 entity, therefore it spawns only after stage 3 officialy hits. He can shoot necroptor bombs at you and also go underground. But there is one more way for him to spawn, that would be if an assimilated human kills 5 skeletons!

Corrosion Queen - Flawless queen of the infected sea. She has mutated wings on her body, scales are messed up and she can partially fly. Do not let her charm you, because she's a stage 4 mob and you do not want to mess with her. She can begin a chant that will slow all the players in her range for 15 seconds. During this, you can not move at all and you can only pray. Her hits are hard because not only she deals a massive amount of attack damage, but she also inflicts corrosion on each hit and degrades armor even more as time passes. She can summon some spikes that if you touch, you will be inflicted with poison. But, she can also summon one single spike above the player's head that will explode on touch with him and also give him bleeding if he's near it. Once she kills a player she'll recover to max health.Because of her scales, she has an amazing armor, making her even more impossible to kill. She will only use her abilities if she's attacked, just like the evoker.

Human Herder - Big and tanky brute made just to destroy it's surrounding enemies. He is an experiment made from multiple humans and human stages. He has a special attack that works only on players but if you are hit, it'll throw you far in the distance. He's also a stage 4 mob which means that he's very strong and you got to have good equipment when battling him.

Resenter - New tanky brute. This mob is one of the strongest in mutationcraft even though he has no special abilities.

Assimilated Creeper - One new assimilated variant. This one though, is very special to say the least! He'll bypass hazmats and also when on touch with the player he'll explode! He is very fast so he acts like a kamikaze pilot. This ability of his will activate once he has less than 10 health. He will have weak hits towards you to aggro you to hit him to make him go crazy and explode!

/// Other Changes

The reductor and necroptor now have a smaller chance of infecting the enderman if it's not stage two.

The necroptor can now finally fit through 1 block tall gaps.

Necroptor and Reductor got nerfed in terms of damage, Necroptor: 7 -> 5; Reductor: 9 -> 7;

Mutagen sickness chance of duplicating itself reduced to 30%.

The stages and sounds now can be seen/heard.But they are bugged because no amount of coding can fix this ( I don't know how to make it ).Because, if you die, they show themselves multiple times. Only if you play hardcore it will actually show it right!

The enderman can now only be infected via other environments from stage 2 and up. But, all parasites can infect him earlier, exception being the reductor and necroptor. However, there's only a small chance that they'll infect him.

Changed the texture of the diseased block.

Removed the old diseased block.

Reductor's health has been reduced to 30.

The necroptor and reductor now have a different sound when infecting other creatures.

New effect called Sign Of Fire

This effect can only be obtained if u are hit with the sign of fire potions / arrow.

This effect will spread around, causing every mob to be lit on fire ( applies to player also).

In order for the fire to spread, you need to throw the potion to an entity ( just like normal potions ).

/// Back to Changes

Fixed mobs spawning too early

The spawn eggs of the entities now have different rarities ( colored names basically ). That means that the better and stronger the mob is, his spawn egg will have that name colored; Stage 0 -> Common; Stage 1 ->Uncommon; Stage 2->Rare; Stage 3->Epic; Stage 4 and up, diff spawn eggs;

The necroptor will now only transform into a Reductor if he manages to kill 5 zombies, so now the passing time method is no longer valid / in the game.

New custom spawn eggs for mobs that are stage 4 and higher

Changed the texture for the necroptor bomb

Reductor can't make itself invisible anymore

All entities spawn weight's have been reduced by 3

Remembered to make the entities weak to fire aspect as well

Added a new item called Totem of Immunity that is craftable and will make it's user immune for 20 seconds. The downside of this is that it can only be right-clicked, that meaning that it has to be in your right hand, and also because of it's big cooldown of 10 minutes.

And so, that's the long awaited update. Please, I can't tell you this enough, but be patient with the updates and please hype the mod a bit because the artist worked hard for some of the models so please be patient, enjoy!

Statistics for the models ( interested people ) Flayer - 3 hours Corrosion Queen - 2 hours Human Herder - 4 hours Resenter - 10 to 15 hours Assimilated Creeper 8 hours ( He made multiple variants )

Dependencies

Files

Mutationcraft_1.18.2_1.0.3.jar(15.98 MiB) Primary Download

Project members

TheASEStefan

Owner

Details

Licensed MIT
Published a year ago
Updated 10 months ago