Changelog
Hot loading issue, /reload Fix launch bullet aiming at target bug Random action component Entity placement restriction Installed taunt role component Bullets play idle animation by default Fix the bullets towards the ghost bug Recent, random enemy lock Placement hint Perimeter quantity limit. Entity prediction filter, true filter, non-filter NBT role, change entity NBT Growth component increase Role component Plant presence time Damage can cancel invincibility frames Summoning component Class filtering. Taunt component adds insta-filtering. Explosion component can't be used. Fix server-side startup crash bug. Bullet flat shot tracking Function action component Random action component Unable to rotate KubeJS linkage Add knockback to the damage component, no knockback by default. Knockback component Item restriction component Filtering component List action component Sound particle effect component All effects in all fields are changed to effect hurt_settings, die_settings renamed to hurt_effect and type changed to effect component effect_settings in the persistent component is renamed effect and changed to effect component Move component NBT filtering component Event filtering component bullet_settings renamed bullet_setting Event effect component Fix a bug that the placement limit component does not consume.