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SHC PVZ ZenGarden 1.4.0

Changelog

Changes:

-Wall-Nut is only 1 entity again with some new mechanics.

-Gatling pea have a new hairstyle.

-Sunflowers can no longer generate suns when raining or thundering.

-Sunflowers generate suns more slower.

-Sunflowers now play a sound & animation when it's trying to generate suns.

-Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.

-Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.

-Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.

-Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.

-Pea Bullets have a new model & textures.

-Fertilizer can now be also used a "Super Bone Meal".

-Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.

-Gigantic Suns can now be decrafted into 6 Bigsuns.

-Snow Pea now gives the freezing effect when attacking.

-Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.

(Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)

-Gardening tables now play a little sound when charging using suns.

-All the plants & Shrooms quickly die if they get on fire.

-Slightly improved the "shooting" animation of all peashooting plants.

-All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.

-Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).

-Small changes to bug spray, green sprouts & other varius textures.

-Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).

-The gamerules for zengarden have been moved from "Player" to "Misc" section.

-You can pet plants now by doing right click on them with your bare hand :3.

-updated various entrys of the zengarden guide.

Added:

-Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)

-New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.

-New Shroom & seedpacket: Sun Shroom "Start small but can grow big".

-New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".

-New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".

-New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".

-New pages in the zengarden guide for the new plants.

Bugfixes:

-Snow Pea was playing their shooting sound twice.

-Chomper animations could get stuck on their "munching" animation.

-Seedpackets could spawn under blocks when collecting plants.

-Player wasn't swinging their arm when using a shovel to recycling plants.

-Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.

-The mod recipes weren't unlocking in the vanilla recipe book.

New/Reworked Plants explained:

Wall-Nut (Rework):

-throw it with right click on air while holding Wall-Nut item.

-Plant it with right click on grown while holding Wall-Nut item.

-They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.

-Wall-Nuts items have a stackeable limit of 16.

-Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.

-Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.

-Wall-Nut start cracking when losing health.

-Healing a Wall-Nut with regeneration when they're cracked give them a special texture.

-Mobs priorize attacking Wall-Nuts before other plants.

Sun Shroom (New):

-Generate suns at the same rhythm as sunflower.

-Unlike sunflowers they don't have limits on when they can generate suns.

-Have 3 stages of growth: small, big, massive.

-Sun shroom play a little sound and animation when it's trying to generate suns.

-players can speed up their growth process by using fertilizer.

-Generate 1 small sun on their first stage.

-Generate 1 big sun on their second stage.

-Generate 1 big sun & 2 small suns on their last stage.

-Collecting Sun Shrooms will reset their growth progress.

-Rename a Sun Shroom to "1UP" to get a special texture.

-Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.

Puff Shroom (New):

-Shoots poisonous bullets to the targets.

-Shoot at double speed that peashooters, but have less range.

-Puff Shrooms die after 10 minutes of begin spawned.

-their life time can be expanded another 10 minutes if they have regeneration.

-Evolve into Fume Shroom after begin fed with 10 fertilizers.

-Evolve into Scaredy Shroom if there's monsters nearby while evolving.

Fume Shroom (New):

-Shoot a poisonus gas that can pierce multiple targets.

-Shoot at same speed that peashooters, but have less range.

Scaredy Shroom (New):

-Shoots poisonous bullets to the targets.

-Shoot at double speed that peashooters and have the same range.

-Scaredy shrooms will hide underground if there's a monster nearby.

-Mobs priorize attacking other plants before attacking Scaredy Shrooms.

Removed:

-Wall-Nut Block.

Dependencies

Files

pvz_zengarden-1.4.0.jar(1.3 MiB) Primary Download

Project members

ShadowsCrow

Member

Details

Licensed ARR
Published 5 months ago
Updated a month ago