tetra

tetra

Mod

Modular tools, weapons and equipment. Exploration and ancient technology.

Client and server AdventureEquipmentGame MechanicsWorld Generation

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tetra 5.3.0

Changelog

New features:

  • The holosphere can now be placed on the ground
    • placed with shift+rmb
    • can be right clicked to open holosphere UI
    • enabled holosphere lookup when near a workbench
  • added percussion scanner module for the holosphere
    • allow scan mode to be toggled for placed holospheres
    • right clicking a holosphere in scan mode with a hammer scans nearby chunks for ruins
    • chunks with ruins are indicated with a red/orange beam
  • apprentice cartographers can now sell maps to the ancient ruins

Changes:

  • tweaked keybind UI elements
  • changed notification sounds when items settle and when honing becomes available

Fixes:

  • diamond sockets now also improve hammer efficiency
  • fixed "Thermal Transfer" advancement not triggering
  • fixed shield model console warnings
  • fixed sweeper not working on some resolution/fov combinations
  • holosphere improvement schematics no longer show when the holosphere already has the improvement
  • fixed Long Gone, Restored Machinery, Combustion Power-up and Magmatic Press Channel advancements not triggering
  • fixed multiblock schematic creative logspam
  • fixed good quality modifier making items able to perform actions they shouldn't
  • fixed missing and faulty decoration in ruin worldgen
  • fixed ruined schematics sometimes working without repairs
  • fixed banners not rendering on heater shields
  • fixed stonecutter accepting unapplicable improvements

Technical changes:

  • added data merging functionality for module variants
  • added per-model render layering sorting
  • added secondary interaction system

Files

tetra-1.19.2-5.3.0.jar(3.27 MiB) Primary Download

Project members

mickelus

Owner

Details

Licensed ARR
Published a year ago
Updated 3 months ago