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Thingamajigs 1.7.3 Neo (Partial)

Changelog

Beta Time! 1.7.3. Requires NeoForge 21.0.143+ to function. Tested on servers and clients, and appears to be stable and working.

You may use this version in modpacks as all recipes, loot tables and tags are implemented now.

Additions and Improvements:

  • Survival Friendly once more (all the goodies you need to craft and obtain the blocks are ready to go, have fun!)

  • Fake Fluid Pump for OPs and map-makers only (pumps lava for free to TOP face of block if surround below and around by lava, and somewhat fast too, no internal tank nor supports tank code, and cannot carry fluids when broken)

  • Some changes to existing recipes were made, making more sense instead of spamming item output at you (you don't need 16 blocks from one block)

Changes and Removals:

  • Removed some unused tags that aren't going to be used in the main mod

  • C tag has been verified to work, and is now live for usage. Use c:rubber and c:tree_resin in other mods when possible

  • Say bye to some old features as they are not coming back (their code was removed from the legacy neoforge thingamajigs codebase permanently, no longer unused, freeing up some space for new features), such as some misc. blocks that don't fit in the mod or any of it's planned addons...

  • Some code changed to allow addons (only thingamajigs addons for now) to easily access some classes to extend or change existing features

  • Working on some kind of documentation for Thingamajigs Neo as a lot of optional libraries have been cancelled as of late.

  • Fixed some minor bugs

Please reports bugs for NeoForge versions to the Thingamajigs 2 GitHub!: https://github.com/roberttkahelin8/thingamajigs2

Files

thingamajigs-neo-1.21-1.7.3p.jar(13 MiB) Primary Download

Project members

CreativeMasterBonin

Owner

Details

Licensed ARR
Published a year ago
Updated a month ago