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Konquest 1.2.0

Changelog

  • Bug Fixes
    • Fixed town protections of entities like paintings, item frames, and armor stands so that non-resident players cannot break them.
    • Language files now correctly get saved with a .bad extension when they have invalid YAML syntax. Any config file with invalid syntax will be saved with a .bad extension, and the default version of the file will be used.
    • Improved player kingdom membership checks when SQL database connection is corrupt or unavailable. Players will no longer be marked as a Barbarian while being members of kingdoms/towns.
  • Minor Features
    • Added ARENA property for Ruins and Sanctuaries. Also added konquest-arena flag for WorldGuard regions. This allows any player to pvp in the territory/region, regardless of kingdom relationship.
    • Added sub-command "/k admin ruin reset (name)", which will reset the ruin by re-generating all critical blocks, and re-spawning all Ruin Golems.
    • Added core.yml option loot_after_capture, which will only spawn loot in chests after the ruin has been captured.
    • Added sub-commands for joining and leaving kingdoms and towns, which do the same thing as the existing GUI menu methods.
      • Command "/k kingdom join (name)" lets the player request to join a kingdom.
      • Command "/k kingdom exile" lets the player leave their kingdom to become a barbarian.
      • Command "/k town (name) join" lets the player request to join a town.
      • Command "/k town (name) leave" lets the player leave the specified town to stop being a resident.

Files

Konquest-1.2.0.jar(941.84 KiB) Primary Download

Project members

Rumsfield

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated 2 months ago