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Konquest 1.4.0

Changelog

For complete history, Click Here.

  • New Features
    • Updated chat formatting options:
      • Added color tags for use in core.chat.message string: %C1% for primary relation color, %C2% for secondary relation color, and %CW% for kingdom web color.
      • Added option core.chat.divider to specify divider text between chat format and message.
      • Removed config options core.chat.kingdom_team_color and core.chat.name_team_color which were too restrictive. Instead, the new color tags can be used to insert relational colors anywhere in the format string.
      • Updated kingdom chat message formats for friendly players and admin bypass players.
      • Updated chat command /k chat logic to return an error message when the config option core.chat.enable_format is false.
      • Added a permission, konquest.chatcolor, to allow players to use color codes (&4, #ff0080, etc.) in their messages only while in global chat mode.
    • Added new placeholders:
      • %konquest_timer_loot% - The time until all monument loot refreshes.
      • %konquest_timer_payment% - The time until kingdom payments refresh.
      • %rel_konquest_kingdom_webcolor% - The target player's kingdom web color as a parsed ChatColor. This will directly color following text.
    • Replaced town list placeholders with number of towns:
      • %konquest_towns_lord% -> %konquest_num_town_lord%
      • %konquest_towns_knight% -> %konquest_num_town_knight%
      • %konquest_towns_resident% -> %konquest_num_town_resident%
      • %konquest_towns_all% -> %konquest_num_town_all%
    • Added option core.towns.settle_officer_only to allow only kingdom masters and officers to settle new towns.
    • Added custom commands config file, commands.yml, for in-game events:
      • commands.ruin_critical - The command that runs when any ruin critical block is destroyed.
      • commands.ruin_capture - The command that runs when any ruin is captured.
      • commands.ruin_loot_open - The command that runs when any ruin loot chest is opened.
      • commands.ruin_golem_kill - The command that runs when any ruin golem is killed.
      • commands.town_monument_critical - The command that runs when any town monument critical block is destroyed.
      • commands.town_monument_capture - The command that runs when any town is captured.
      • commands.town_monument_loot_open - The command that runs when any town monument loot chest is opened.
  • Minor Improvements
    • Updated the behavior of some property flags:
      • Silverfish blocks, slime splits, and phantoms do not spawn when MOBS = false.
      • Creeper explosions are cancelled when PVE = false.
      • Enemy mobs do not target players who are inside territory with PVE = false.
    • Added support for all non-Latin characters, like Cyrillic.
    • Improved console error messages related to Vault API.
    • Added support for color codes (format codes and hex) in language message files.
  • Bug Fixes
    • Changing the kingdom monument template to a new template that is shorter in height than the original template no longer leaves extra blocks above the new monument in towns.

Files

Konquest-1.4.0.jar(978.64 KiB) Primary Download

Project members

Rumsfield

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated 2 months ago