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Changelog

  • retextured horse armour items to be more accurate and consistent
  • retextured elytra to be based on an early iteration shown off by JAPPA
  • retextured dyed bundles to be consistent with undyed bundle
  • tweaked shading on diamond, iron, and netherite swords
  • tweaked and recoloured various book item textures
  • tweaked brush texture
  • tweaked several effect icons
  • tweaked experience orbs
  • tweaked wolf armour dye overlay to cover more of the armour itself
  • tweaked several grayscale textures to have more pronounced hueshift
  • tweaked pottery sherd textures
  • fixed particle colours for birch leaves, spruce leaves, and lily pads
  • fixed emerald ore particles being emissive
  • fixed plants with Snow! Real Magic!
  • fixed textures on bells with Enhanced Block Entities
  • fixed several issues relating to glowing mipmaps on certain blocks
  • fixed horse armour rendering with tint across the entire texture (24w36a+ only)
  • added cracked textures for wolf armour items
  • added more variation to cacti, including flowers and bird holes
  • added unique "hanging" model to ceiling vines
  • improved pumpkin overlay and nether portal overlay
  • revised all dyed item textures to use similar palettes to the respective dye textures
  • reverted jukebox pulsating due to poor compatibility
  • added support for emissives while using sodium thanks to dopadream :3
    • requires SodiumCoreShaderSupport and Saltbrush (Quilt only)
  • ...and a number of other miscellaneous fixes

Files

Brush-Up-1.9.zip(2.8 MiB) Primary Download

Project members

I_am_Merp

Owner

dopadream

Sodium Support

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 5 days ago