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Version 1.3 build 8

Weapons

  • Tomes
    • Astral Codex
      • now casts only 1 Projectile at a time
      • changed damage to bypass Damage Cooldown, effectively increasing its DPS dramatically

Technical

  • updated compatibility for Minecraft 1.20.2 - 1.20.4 but end of support for Minecraft 1.20.1 and below
  • changed scheduling for looping functions to be more reliable
  • optimized Weapon System for performance improvements and reliability
  • changed the XP Drain mechanic to be more fair and makes more sense, especially when rapid firing
  • patched an issue where Tomes still fire in the Offhand even with insufficient XP

Version 1.3 build 3

Weapons

  • Axes

    • Amethyst Axe (New)

      • a new Axe weapon that casts a small explosion upon hit
      • has a Weapon Skill, Crystal Swirl
        • performs a circular attack around the user
        • put in Offhand to activate
        • uses and requires 10 XP Points
        • has 2.5 Seconds of Cooldown
    • Echoing Hatchet (New)

      • a new Axe weapon that casts winds that lifts up nearby mobs
      • has a Weapon Skill, Razor Wind
        • casts a whirlwind that rapidly damages neaby mobs and levitates them
        • put in Offhand to activate
        • uses and requires 15 XP Points and 10 XP Levels to use
    • Riftspace Battle Axe (New)

      • a new Axe weapon that casts multiple beams and projectiles upon hit
      • has a Weapon Skill, Riftspace Rend
        • casts a riftspace that shoots multiple homing projectiles
        • put in Offhand to activate
        • uses and requires 55 XP Points and 30 XP Levels to use
    • Blazing Halberd (New)

      • a new Axe weapon that ignites flames upon nearby mobs
      • has a Weapon Skill, Flame Circle
        • performs a circular attack around the user that shoots out fire beams and sets mobs on fire
        • put in Offhand to activate
        • uses and requires 40 XP Points and 2 XP Levels to use
    • concepts and ideas inspired by ArrowRobinGood and KevyDevy

  • Bows

    • Soulfire Caster (New)

      • a new Bow weapon that shoots a Soulfire Arrow that inflicts Wither effect and sets mobs on fire
    • Ocean's Wrath (New)

      • a new Bow weapon that shoots Bubble Projectiles that deals No Cooldown Damage
      • projectile movement and amount is determined by bow pull
      • Bubble Projectiles removes Fire from mobs and blocks, but evaporates upon contact with Lava
    • Frozen Hunter (New)

      • a new Bow weapon that shoots a Frozen Projectile that casts an Ice Cage upon impact
      • projectile power is determined by bow pull
    • Golden Electric Bow (New)

      • a new Bow weapon that shoots an Electric Projectile that zaps nearby mobs and casts Lightning Bolts
      • projectile power and movement is determined by bow pull
    • Dragon's Bolt (New)

      • a new Bow weapon that shoots a Dark Projectile that can cast an explosion upon impact
      • projectile power and movement is determined by bow pull
  • Crossbows

    • Abyss Ranger (New)

      • a new Crossbow weapon that fires an extremely fast projectile that deals massive damage
      • requires Spectral Arrows to fire properly, otherwise it would recoil its damage
      • Quick Charge enchantment decreases damage by 12 per level
    • Red Sparkler (New)

      • a new Crossbow weapon that fires multiple Burning Buckshots that bursts into smaller projectiles
      • Buckshot projectiles deal No Cooldown Damage which means it can stack damage
      • Multishot enchantment increases the amount of projectiles fired
    • Void Seeker (New)

      • a new Crossbow weapon that fires a Vortex projectile that pulls in nearby mobs upon impact before exploding
      • Piercing enchantment increase the chance to fire a stronger Vortex projectile by 25% per level
    • Prism Staff

      • Beam attacks now deal 3 Damage, but ignores Damage Cooldown

Technical

  • added in-house Damage Types for exclusive use in the Datapack
  • changed Schedule commands for Clocks to use Replace
  • changed checking for Player Stats from using "if entity" to "if score"
  • used in-house Damage Types and modified the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types

Weapons

  • Crystal Katana
    • added a new Sword magic weapon that can cast homing projectiles upon hit
    • has a Weapon Skill, Healing Focus I
      • heals 2 Hearts after focusing for at least 3 Seconds
      • put in Offhand then Sneak and stop moving to begin focusing
      • uses and requires 1 XP Point when focusing
  • Gemspark Blade
    • a new Sword magic weapon that cast a small explosion upon hit
    • has a Weapon Skill, Electric Dash
      • instantly dash for up to 7 Blocks, damaging any hit enemies along the way
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 30 XP Points and 5 XP Levels to use
      • has 6 Seconds of Cooldown
  • Emerald Saber
    • a new Sword magic weapon that casts a Slash attack
    • has a Weapon Skill, Great Slash
      • casts 3 Slash attacks with an extended range
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 40 XP Points and 10 XP Levels to use
      • has 6 Seconds of Cooldown
  • Flame Saber
    • a new Sword magic weapon that casts a Flaming Slash attack that deals Fire Damage
    • can be upgraded with Netherite Ingot via the Smithing Table using Netherite Upgrade Smithing Template
    • has a Weapon Skill, Blazing Slash
      • casts 3 Flaming Slash attacks with an extended range
      • casts 4 Flaming Slash attacks with an extended range when upgraded with Netherite
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 80 XP Points and 20 XP Levels to use
      • has 7 Seconds of Cooldown, 9 Seconds if upgraded with Netherite
  • Obsidiana
    • a new Sword magic weapon that creates rifts on the ground and ruptures, dealing Splash Damage
    • has a Weapon Skill, Lacrima Strike
      • creates 3 rifts on the ground which has an extended range
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 100 XP Points and 20 XP Levels to use
      • has 12 Seconds of Cooldown
  • Sculk Seeker
    • a new Sword magic weapon that casts multiple Soul projectiles, dealing Slowness and Wither effects
    • has a Weapon Skill, Abyssal Shriek
      • casts many Soul Projectiles, dealing Slowness and Wither effects
      • also Levitates, then fires a long range Beam that deals heavy damage
        • uses 1 XP per Beam attack, may use up to 150 XP
        • can be cancelled by removing the weapon in the Offhand
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 100 XP Points and 25 XP Levels to use
      • has 8 Seconds of Cooldown
  • Enderstrike
    • a new Sword magic weapon that casts an explosion upon hit
    • has a Weapon Skill, Void Dash
      • instantly dash for up to 15 Blocks, damaging any hit enemies along the way
      • heals the user upon killing a mob using the skill
      • put in Offhand to activate
      • put in Mainhand to reuse, will not work if Dual Wielding the same weapon
      • uses and requires 80 XP Points and 25 XP Levels to use
      • has 6.5 Seconds of Cooldown
  • Astral Katana
    • added a new Sword magic weapon that can cast multiple homing projectiles upon hit
    • has a Weapon Skill, Healing Focus II
      • heals 4 Hearts after focusing for at least 2 Seconds
      • put in Offhand then Sneak and stop moving to begin focusing
      • uses and requires 2 XP Point when focusing

Technical

  • updated Recipe Advancements to Recipe Crafted from Recipe Unlocked
  • is now incompatible with Minecraft 1.19 and lower

Weapons

  • Tomes
    • can now be used in the Offhand
    • can now be Dual Wielded with other weapons
      • Tome must be in the Offhand
      • Dual Wielding will not work for the same weapon

Technical

  • removed unused files

Weapons

  • Astral Codex
  • made projectiles go faster
  • projectiles now home in on targets more accurately
  • projectiles now deal 16 Splash Damage within 3 Blocks instead of piercing through mobs
  • adjusted particle effects and description
  • Withering Tome
  • now only casts 3 projectiles, instead of 7 projectiles
  • lowered cooldown to 12 Ticks (0.6 Seconds)
  • adjusted description

Version 1.1

Technical

  • updated for Minecraft 1.20
  • removed version tag scoreboard for checking versions
  • made version checking more compact

Project members

Kazzmon

Owner

Details

Licensed CC-BY-NC-ND-4.0
Published a year ago
Updated 5 months ago