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  • When a player is invisible, their health will no longer be displayed to other nearby players from mob health display
  • Entity Repositioning wand now works dynamically with slabs (somewhat)
  • When reverting a mob back from a frozen model back to normal, it will be given back its original Invulnerable, Persistence, and Silent nbt tags if it had those set to 1b
  • Readable Clock time display bug fixes
  • Raycasts for mob health display are now correctly projected from the player eyes
  • Added a new local/global death sound for falling damage deaths
  • Added a new option to make player head drops only drop when the death cause was another player
  • Soul Links and gravestones are compatible again
  • Fixed a bug that'd cause Soul links to set your XP to 35 when having a lot of XP and collecting another soul link
  • Max health attribute for players now updates every 2 minutes for compatibility with other mods/datapacks
  • Clock item optimizations
  • Majorly decreased rate of nbt checks for the player sitting feature
  • Major optimizations and performance improvements to player/mob checks for mob health display
    • Health checks are only done to the entity you are looking at; previous was all within 10 blocks
    • Spectator players are now completely skipped in code when checking for mob health
    • Removed nbt check for "show_health" tag
  • Disable AI/Freeze Mob wand now also gives mobs persistence required and the refresh_entity_misc tag to avoid showing its health in Mob Health display
  • 32 block mob remover wand now removes within 16 blocks
  • Frozen mobs can no longer be killed by large mob remover (16 blocks)
  • Redid 100 day milestone daycounter
  • You can no longer see mob health through walls
  • Some craft sound animation improvements
  • Improved Baby zombies no longer have even more speed
  • Command Block Output no longer shows as modified in gamerules menu when unchanged
  • Daycounter animation now offsets in multiplayer when joining for the first time by 1 second
  • Added portugese translation to mod version by WingFrosty
  • Readable clocks now by default uses an AM/PM system
  • Can be configured in settings
  • Optimized readable clocks code
  • Gamerules screen redone
  • Added compatibility with the True Ending settings to the gamerules menu
  • Improved the craft sound and added an anvil crafting sound
  • New Feature: Craft Sounds. When crafting items, it'll be audible to yourself and other players.
    • The sound varies depending on how you craft and what you craft.
  • Mob Health display is now based on the mob you are facing within 7 blocks
    • The wither and ender dragon are exempt from this and will display their health above the player hotbar whether a player is looking or not within 10 blocks
  • Hearts displaying improved to emphasize current health over max health. The "Health" text has been replaced with a heart symbol.
  • Tamed wolves now display the correct amount of max health
  • Changed "You've entered Spectator Mode" text to "Spectator Actions"
  • Chinese language localization implemented into mod version
  • Russian language localization implemented into mod version
  • Entity @a checks have now been branched into one singular @a check
  • Added new admin commands for teleporting to the nether, end, and back to overworld
  • Made tripwire hook on armor stand functionality more intuitive
  • Item racks no longer have gravity
  • Help message and glow effect added to new armor stand item racks to help players

Project members

limesplatus

Owner

Details

Licensed Custom
Published 2 years ago
Updated 4 days ago