Yet Another Elf Origin

Yet Another Elf Origin

Data pack

An Elf Origin intended for players that are less familiar with the game.

Server AdventureGame MechanicsMagicSocial

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Oh, hey. You there. Looking for elf-y stuff, huh? But don't want anything overly complicated? You're not too practiced at the mining and crafting, but still want a fun time with friends? I've got you covered, kiddo. Don't worry.

Yet Another Elf Origin

Don't be driven off by the name! This was a labor of love towards my fellow, newer miners and crafters. This origin is intentionally unbalanced, in a way biased towards the Elf player. It is designed for players who are not exactly confident in their skills, and to help them keep up with their friends of different skill levels.

Powers

Let's get into why you're actually here- what makes this origin unique?

  • [+] As an Elf, you are a pacifist. It's not that you can't hurt things, but killing creatures- especially innocent creatures- incurs a bit of karma. On the flip side, though, living in harmony with nature will grant you boons!
  • [+] You have a slightly higher jump, which gets boosted even higher in Forest biomes.
  • [+] You've got a permanent speed bonus.
  • [+] You do not take fall damage.
  • [+] Your fairy wings let you glide with ease! <Note: Does not render elytra; intended to let you use your skin (or the Ears mod) for wings!>
  • [+] When sneaking in a Forest biome, you turn fully invisible!
  • [+] You deal more damage with bows.
  • [+] Hitting your target with an arrow will return the arrow to your inventory. If you miss, you still need to go pick it up.
  • [+] You have 50% more health than normal players.
  • [-] You are vegetarian.
  • [-] As stated, your pacifism incurs penalties when one kills for no reason.
  • [-] Iron weapons and tools deals far more damage to you, and you cannot bear to wear iron or chainmail.

How does the Pacifism mechanic work?

It's quite simple- over time, you gain karma. However, upon killing a mob or player, you lose karma- and depending on what alignment the creature has, you may lose more or less karma. As long as you have about 3/4ths of your karma, you won't suffer any ill effects, and if you're in the top part of your karma bar, you'll gain regeneration. Beyond the 3/4th point, however, you're slowed. Beyond halfway, you're slowed further, and you gain weakness. If you continue to kill after that, you gradually gain mining fatigue, nausea, blindness, and may even wither away.

Hostile mobs, such as zombies, skeletons, spiders and creepers incur very little penalty- you are defending yourself, after all. Sentient hostiles, such as witches, pillagers, and piglin brutes incur a little more of a penalty, though not much more. Neutral mobs, such as goats, wolves, polar bears, and zombie piglins incur a bit more of a penalty than that. Passive mobs, such as most animals, are a bit more than that, then sentient neutrals such as endermen, iron golems, and piglins, then sentient passive mobs and pets... you get the idea. The only deviations from this formula are bosses, which drain a significant amount of your karma, and other players, which drain all of your karma immediately.

This datapack, alongside the optional dependencies, supports BetterAnimalsPlus right out of the box. Feel free to suggest new mods to support over on the Issue Tracker!


Project members

nidoskull

Member

Details

Licensed MIT
Published 19 days ago
Updated 19 days ago