Ars Magica 2.5

Ars Magica 2.5

Mod

An alternate look into what Minecraft could be with a few splashes of magic...

Client and server AdventureGame MechanicsMagic MobsUtilityWorld Generation

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Ars Magica 2.5 v1.6.0

Changelog

This has been an absolutely huge update, a lot of things added and reworked. Among them:

  • Five new spell components (3 of them new silver spells)
  • New functionality to already-implemented spells
  • Etherium gathering rework: You now have to use an extractor (item) on witchwood logs with a bucket in your inventory. This is optional and can be turned back to how it was (generating huge lakes) in the config.
  • In-game documentation (I finally wrote everything I changed and added into the Compendium)
  • Fishing in Nether lakes and the End void (can also be partially automated with flickers)
  • Magical flowers (I promise it's more fun than it sounds!)
  • Psychedelics (Does your magic mod them? No? Well now it's inferior)
  • A whole mountain of bug fixes, too long to list.
  • Some minor changes like balancing a few endgame recipes have also been made. Feedback and bug reports are appreciated.

Files

AM2-1.6.0.jar(33.92 MiB) Primary Download

Project members

TCLProject

Owner

Details

Licensed CC-BY-NC-3.0
Published 2 years ago
Updated a year ago