Ars Magica 2.5

Ars Magica 2.5

Mod

An alternate look into what Minecraft could be with a few splashes of magic...

Client and server AdventureGame MechanicsMagic MobsUtilityWorld Generation

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  • Added configuration options to allow for selective worldgen blacklisting by categories: ores, flora, trees, and pools. Courtesy of TechnoParadox.
  • Fixed compendium crash when opening the Target Players entry.
  • Fixed crash with Box of Illusions usage in Multiplayer.
  • Fixed rare crash regarding incorrect Soulspike usage.
  • Minor readability enhancements, courtesy of TechnoParadox.
  • Fixed Solar and Lunar rework incorrect time values (courtesy of TechnoParadox)
  • Fixed and Updated Russian localization (courtesy of Pyromanc3r)
  • Added optional ability to require witchwood instead of etherium for compendium crafting, courtesy of TechnoParadox.
  • Instability: fixed stabilizers counted incorrectly, fixed shape group instability not being counted, fixed a simple bypass for the entire system: all courtesy of AirBurn0.
  • Added 2 new spell components
  • Lunar and Solar component rework (courtesy of DrParadox)
  • Added more functionality to 2 already-existing spells
  • Added configuration option for moonstone meteor frequency
  • Made huge witchwood variant growable (if enabled)
  • Fixed compatibility with foamfix
  • Fixed Soulbound being obtainable through fishing and/or enchanting
  • Soulbound can no longer be applied alongside other soulbound/soultether enchantments
  • Fixed moonstone spawning mechanism (moonstone meteors will no longer disappear if non-AM2 players are present)
  • Fixed glitched mana values
  • Attempted to fix fire antenna rendering on multiplayer
  • Attempted to fix compendium entries being overwritten when in multiplayer (bug that plagued AM2 for years)
  • Attempted to fix illusions sometimes being out-of-sync
  • Attempted to fix ender guardian crash
  • Attempted to fix compatibility with SkinPort and some other skin and animation mods
  • Fixed small particle shortcoming
  • Properly fixed Et Futurum's Spectator mode compatibility
  • Fixed compatibility with DragonAPI.
  • Fixed compatibility with the LE fork of Ars Magica for certain configuration options.
  • Fixed Et Futurum compatibility for Spectator mode.
  • Fixed 2 fishing rod crashes.
  • Fixed fishing rod flickering.
  • Fixed Caster GUI string overlapping inventory components.
  • Fixed configuration naming.
  • Fixed compatibility with Thaumcraft Goggles of Revealing.
  • Fixed crash with thaumcraft golems.
  • Fixed crash with Optifine.
  • Updated to a more accurate Chinese translation - I am told it is a community effort.
  • Changed datawatcher log message to reflect new changes in ASJCore.
  • Added Two new spell components
  • Added Two new spell modifiers
  • Added Box of Illusions item (see Compendium)
  • Added Spatial Vortex (+ ritual to create it) (see Compendium)
  • Added Compendium documentation for all of the above
  • Finished Work on previously added spell component
  • Fixed Two crashes and a few less critical bugs
  • Fixed Unobtainable crafting recipe
  • Small Texture rework

This has been an absolutely huge update, a lot of things added and reworked. Among them:

  • Five new spell components (3 of them new silver spells)
  • New functionality to already-implemented spells
  • Etherium gathering rework: You now have to use an extractor (item) on witchwood logs with a bucket in your inventory. This is optional and can be turned back to how it was (generating huge lakes) in the config.
  • In-game documentation (I finally wrote everything I changed and added into the Compendium)
  • Fishing in Nether lakes and the End void (can also be partially automated with flickers)
  • Magical flowers (I promise it's more fun than it sounds!)
  • Psychedelics (Does your magic mod them? No? Well now it's inferior)
  • A whole mountain of bug fixes, too long to list.
  • Some minor changes like balancing a few endgame recipes have also been made. Feedback and bug reports are appreciated.
  • Fixed server-side crash if using caster block on a dedicated server.
  • Hopefully fixed trees once and for all.
  • Added an entity spawn dimension-based blacklist config.
  • Added an option to configure etherium pools spawning.
  • Fixed issue of water and lava vs etherium conflict, which used to go in an endless loop and consume fps and tps. Now, depending on the circumstances, liquid etherium will turn into light blue, white or blue stained glass, like lava can turn into stone, obsidian or cobblestone.
  • Added liquid etherium overlay.
  • Added custom movement mechanics to liquid etherium.
  • Added sounds for liquid etherium.
  • Added liquid etherium particles.
  • Revamped witchwood trees to fix generation bug; Added config option to disable huge witchwood trees
  • Added worldgen whitelist; option to toggle between whitelist and blacklist
  • Fixed soulbound compatibility with some obscure mods
  • Fixed multiple issues and errors, including a rare witchwood crash and a crafting altar exception present in the original mod.
  • Fixed bosses breaking water blocks; adding blocks to the dig blacklist will prevent them from being broken by bosses.
  • mobGriefing gamerule now affects bosses too.
  • Fixed crash when dying with spell creation gui open and a spell icon selected
  • Optimized server loading times by about 30 seconds
  • Initial release, See Github for changes

Project members

TCLProject

Owner

Details

Licensed CC-BY-NC-3.0
Published 2 years ago
Updated a year ago