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  • Added support for broadcasting based on spawn buckets.
  • Made the lang file a lot more flexible.
  • Added more granular control for coloring the individual parts of the announcement.
  • Separated MC's despawn logic (volatile, not always correct for our usecase) from Cobblemon's (always good to go, captures and faints).
  • Despawns now broadcast for the same reasons as spawns broadcast, and give the same information.
  • Organized my spaghetti.

fixed despawn messages being played for player-owned pokemon

Added optional positional range for shiny broadcast, as well as an option to only send the notification to a given number of the closest players.

Bug fix! The way I was handling Forge's despawn logic caused Pokemon to not despawn.

fixed playShinySoundPlayer not being respected

Optionally play shiny sound for player-owned Pokemon on send out

added optional biome broadcast

moved to a mixin from event-based

Fixed shiny sound being dependent on shiny/legendary broadcast

Tweaked the messaging a bit; moved things onto one line in chat instead of 2

Added sound and config option for sound

Details

Licensed MIT
Published a year ago
Updated 9 days ago