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  • Combat Man is now able to do sweep attacks with swords
  • Added Skin variants of combat man
  • Added Gamerule that controls whether Combat Man spawns naturally
  • Combat Man will now slowly regenerate over time
  • Reduced Combat Man Spawn rate
  • Added Kill Exp to Combat Man, Combat Man will get a special name with enough Kill Exp. (kill exp increases when Combat Man kills mobs by target's initial power level)
  • Added more titles and names to Combat Man.
  • Combat Man will now avoid creepers that are about to explode.
  • Creepers will now start targeting Combat Men for attack.
  • Combat Man will now go find land when low on oxygen underwater.
  • Fixed bug where Combat Man tries to attack or run away from a despawned mob.
  • Combat Man will now charge up bow before shooting (not visual)
  • Combat Man will no longer try to shoot at target when it's too far away
  • Combat Man will now only shoot arrows when target is visible
  • Combat Man will now use horizontal distance to control shooting to improve shooting accuracy
  • Fixed bug where Combat Men can do critical attack in non-melee attacks
  • Fixed technical issue where arrows shot by Combat Men do not have a shooter source entity
  • Added a rare chance depending on difficulty for a Combat Man to have strong equipment
  • Added special names that is given to Combat Men that spawn with Power Level of 90 or above
  • Combat Man will now target attacking mobs when not targeting any other mob
  • Combat Man spawning condition has been reworked to spawn in places where the sky is visible
  • Fixed bug where Combat Man can place water in the nether
  • Fixed bug where Combat Man prioritizes attacking rather than defending
  • Fixed bug where Combat Man overshoots ender pearl shot and miss target
  • Fixed Combat Man Pillar reach jumping logic
  • Vanilla hostile mobs will now attack Combat Man
  • Reworked Combat Man Attacking priority to target Combat Man equally to players
  • Reduced Combat Man Spawn rate
  • Randomized Combat Man Bow shooting cooldown to 1-2 seconds
  • Combat Men will sometimes wear skulls or jack o' lanterns on October
  • Fixed bug where Combat Man can place lava over water or any other fluids
  • Combat Man will now only drink speed potion if target is far away or panicking
  • Combat Men are now less afraid of stronger opponents
  • Combat Man will now stop moving when he's about to shoot arrows to avoid shooting himself
  • Reduced cooldown for Combat Man to place Lava
  • Fixed bug where Combat Man tries to water bucket clutch even if there's water below
  • Fixed bug where Combat Man shoots arrows at slow speed (it is x3 faster now)
  • Combat Men will now try to avoid placing lava beneath them
  • Combat Men will now try to avoid lighting themselves on fire using flint & steel
  • Removed Iron Golem avoidance from Combat men, so now it is based on strength
  • Updated mod description
  • Fixed issue where Combat Men sometimes can place lava in the air
  • Fixed Combat Man Critical attack particle

Project members

Ali107

Member

Details

Licensed ARR
Published 6 months ago
Updated a month ago