Custom Machinery Mekanism

Custom Machinery Mekanism

Mod

Mekanism support for Custom Machinery

Client and server Game MechanicsTechnology

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Custom Machinery Mekanism 1.21.1-1.4.3

  • Update to latest CM version.
  • Update dependencies.
  • Add I/O config in gui editor for chemical and heat components.
  • Heat component side config now use Enabled/Disabled instead of Input/Output/None/Both.
  • Fix chemical and heat component config not saved when changed.
  • Add chinese translation, thanks to SuoYukii.

Custom Machinery Mekanism 1.21.1-1.4.2

  • Fix conflict with KubeJS Mekanism

Custom Machinery Mekanism 1.21.1-1.4.1

  • Fix heat element builder resetting custom texture when editing heat gui element.
  • Update to latest mekanism version, this change everything related to chemicals.
    • Now "custommachinery:gas", "custommachinery:slurry"... are all unified under "custommachinery:chemical".
    • That goes for machine components, recipe requirements and gui elements.
    • For KubeJS the change is from requireGas, requireSlurry etc... to requireChemical.
  • Better parsing of chemicals in KubeJS script, the syntax is now the same as items and fluids : "500x mekanism:steam" will give 500mB of steam gas.

Custom Machinery Mekanism 1.21.1-1.4.0

  • Initial port to 1.21.1
  • Heat and chemical components and gui elements can now be created and edited using the in-game gui.
  • Heat gui element now use 2 separate textures (empty and filled) instead of default orange filled bar.

Custom Machinery Mekanism 1.19.2-1.3.4

  • Fix chemical components set to mode: both don't display their chemicals in jei recipe.

Custom Machinery Mekanism 1.19.2-1.3.3

  • Update to latest Forge, Mekanism, Jei and CM versions

Custom Machinery Mekanism 1.19.2-1.3.2

  • Add "unique" property for chemical components.
    Components with this property se to true won't accept chemical that already are in another tank of the machine.

Custom Machinery Mekanism 1.19.2-1.3.1

  • Add methods in Machine object in CT/KJS integration for manipulating Mekanism's chemicals, heat and radiations. See wiki page about function requirement for more info about the new available methods.

Custom Machinery Mekanism 1.19.2-1.3.0

  • Update to 1.19.2

Custom Machinery Mekanism 1.18.2-1.2.0

Additions :

  • Add radiation and radiation per tick requirements, bringing compatibility with Mekanism's radiation system.
    Both requirements are able to emit or reduce the radiation level near the machine.
  • Add CT and KubeJS compat for radiation and radiation per tick requirements.

Custom Machinery Mekanism 1.18.2-1.1.1

Additions :

  • Add "highlight" property for chemicals and heat gui elements to disable slot highlighting on mouse hover.

Custom Machinery Mekanism 1.18.2-1.1.0

Additions :

  • Add support for Mekanism Heat system (component, gui element and requirement).
  • Add temperature requirement.
  • Dump gui element can now void the content of chemical components and heat component.
  • Update for CM 0.8.0

BugFixes :

  • Fixed chemicals not showing in the correct tanks in jei (like gases in infusion tanks).

Custom Machinery Mekanism 1.18.2-1.0.1

Additions :

  • Finish Kubejs and Crafttweaker integration for chemicals.

Custom Machinery Mekanism 1.18.2-1.0.0

Initial release

Additions :

Support for all Mekanism chemicals

  • Gas
  • Infusion
  • Pigment
  • Slurry

Project members

Frinn

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 3 days ago