Discontinuous Beacon Beams

Discontinuous Beacon Beams

Mod

Stops beacon beams from rendering though clear glass in their paths. Configurable.

Client DecorationUtility

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  • Marked as compatible with 1.21.1
  • Fixed issues introduced in 1.2.1 with blocks 10 or more blocks above a beacon (#7)

A cumulative changelog can be found here

  • Fixed an issue where a beam wouldn't be hidden or unhidden as expected if the first block in its path was white stained glass or clear glass (#6)
  • Theoretically improved the way beams are disabled when "Enable beacon beams" is false
    • performance should be (minutely) improved
    • compatibility should be slightly better (other mods' non-beam beacon rendering changes are more likely to remain enabled)
  • moderate internal changes

A cumulative changelog can be found here

A cumulative changelog can be found here

  • Marked as compatible with 1.20.6
  • Added discord link, viewable with Mod Menu

A cumulative changelog can be found here

  • Marked as compatible with 1.20.5
  • Minor internal changes

A cumulative changelog can be found here

  • Suggest instead of recommend optional mods (no log spam)
  • Make Cloth Config actually optional (oops)
  • Add translation keys for Mod Menu fields and the screen that shows when Mod Menu but not Cloth Config is installed

A cumulative changelog can be found here

  • Back-ported BeamPass compat to 1.20 and 1.20.1
  • Suggest instead of recommend optional mods (no log spam)
  • Make Cloth Config actually optional (oops)
  • Add translation keys for Mod Menu fields and the screen that shows when Mod Menu but not Cloth Config is installed

A cumulative changelog can be found here

  • Fixed compat with BeamPass
  • Minor internal changes

A cumulative changelog can be found here

  • Marked as compatible with 1.20.3 and 1.20.4
  • Changed the default values of "Hiding blocks toggle beams" and "Stained blocks enable beams" to true
  • Minor internal changes

A cumulative changelog can be found here

Updated for 1.20.2

A cumulative changelog can be found here

Updated for 1.20 and 1.20.1!

A cumulative changelog can be found here

Updated for 1.19.3 and 1.19.4

A cumulative changelog can be found here

Fixed beam rendering when opaque blocks were in the way if those blocks were added to the config.

A cumulative changelog can be found here

Marked as compatible with 1.19.2

A cumulative changelog can be found here

Fixed beam_hiding_blocks list not using user-configured values on game launch.

From 1.1.4: Updated for 1.19.1

A cumulative changelog can be found here

Updated for 1.19!

A cumulative changelog can be found here

  • Updated for 1.18.2!
  • cloth config is now optional

A cumulative changelog can be found here

Marked as compatible with 1.18.1

A cumulative changelog can be found here

Updated for 1.18!

Configs no longer require a restart to take effect!

Added new options!

- Hiding blocks toggle beams (defaults to false): If an invisible beam passes through a block that hides beams, the beam becomes visible again.

- Remember color when hiding blocks enable beams (defaults to true): When a block that hides beams makes a beam visible again, remember the beam color from before it became invisible.

- Stained blocks enable beams (defaults to false): If an invisible beam passes through a block that changes beams' colors, the beam becomes visible again.

- Remember color when dyed blocks enable beams (defaults to true): When a block that changes beams' colors makes a beam visible again, remember the beam color from before it became invisible.

- Enable beacon beams (defaults to true): Enable or completely disable beacon beams.

A cumulative changelog can be found here

Marked as compatible with 1.17.1.

A cumulative changelog can be found here


Project members

supersaiyansubtlety

Owner

Details

Licensed MIT
Published 3 years ago
Updated 2 months ago