- Added WolfEntityJS and SkeletonEntityJS builders
- Fixed default goals not being applied in default mob builders
- Added WolfEntityJS and SkeletonEntityJS builders
- Added WolfEntityJS and SkeletonEntityJS builders
-
Fixed: Typo in
onStopRiding
ProbeJS typing. -
Added:
onRemovePassenger
method to all entity builders. -
Removed: EntityJS key mapping for custom mount jump key in favor of the default player's client jump key.
- Fixed error related to texture/asset generation in item builders
- Removed client-side only binding resulting in a dedicated server crash
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
-Added setRenderType & setTextureLocation methods to ModifyLivingEntityBuilder
-Added setRenderType & setTextureLocation methods to ModifyLivingEntityBuilder -Moved the onInteract entity modification method from the mob modification builder to the entity modification builder.
- New Feature: Introduced the
entityjs:geckolib_projectile
builder with GeckoLib model support. - Bug Fixes:
- Resolved startup crash for nonliving builders when the
immuneTo
field is not specified. - Fixed the
ProjectileEntityJS
renderer. - Corrected an issue where the projectile's
ItemStack
wasnull
on entity initialization, preventing spawning. - Fixed
ArrowEntityJS
not spawning when shot from a bow.
- Resolved startup crash for nonliving builders when the
- Change: Moved the
onInteract
entity modification method from the mob modification builder to the entity modification builder.
- Added "entityjs:geckolib_projectile" builder with geckolib model capabilities
- Updated to 1.21
- Improved function error handling in all living entities to prevent crashes when erroring in returnable value functions
- Fixed issue where some mobs wouldn't attack because of
playerTouch
not calling super by default