Hardcore Torches

Hardcore Torches

Mod

Makes torches burn out after a configurable amount of time, as well as optionally starting unlit and extinguishing when broken or in the rain

Client AdventureEquipment

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  • You can now light torches in the crafting inventory using other torches, flint and steel, etc.
  • This uses the item tags included in the mod, which can be modified with a datapack etc.
  • You can now add multiple fuel items when Oil Can crafting to speed up the process
  • Update to 1.20.4
  • You can now add more than one coal or fat to the crafting grid to fill an oil can faster
  • Many changes, check the CurseForge page
  • Unlit and Lit torches can be stacked onto Lit torches now even if they have different fuel values. Unfortunately due to code limitations, this does not work stacking Lit torches onto Unlit torches.

  • I don't believe I will add extinguishing in chests, the limitations of the Minecraft source code make it nearly impossible to do in a satisfactory way. This might change if I find a way to do it but it doesn't seem likely.

Initial Forge version some features are currently missing:

  • No torches burning out when placed in chests yet

  • No stacking torches with different fuel NBT onto the same slot yet

I do plan to add these back but they were quite difficult in forge.

Some bugs may be present, please report them at: https://github.com/WolfieWaffle/Hardcore-Torches-Forge/issues

  • Fix wall torches not lighting unlit held torches

  • Lantern recipe now accepts all hardcore torches

  • Fix non lit lanterns and torches burning fuel in inventory

  • Torches can now be configured to extinguish when placed in chests

  • Amount of torches crafted is now configurable

  • Torches can now be configured to burn fuel when held in the player's inventory

  • Fixed a client-side duplication bug related to offhanding

  • LANTERNS:

    • Lanterns are crafted with an unlit torch surrounded by iron nuggets

    • Crafted unlit for now, place them on the ground and right click with coal to fill them.

    • Light by right clicking them with flint and steel

    • Stay lit and fueled when broken, can also be picked up with a sneak right click

    • Will be developed further in the future

  • NEW CONFIGURATION

    • I have switched to using Tags for SOME configuration options. Unfortunately this means you will have to use a datapack to add additional lighter items, but it was necessary for compatibility and flexibility. See the main page for more information. Look up how to make datapacks to override block tags and it should make sense.
  • Torches now stack in the inventory if manually clicked. They are collected as individual NBT matching stacks like normal, but you can manually add stacks together by clicking on one stack holding another like normal.

  • Lit torches will stack with lit torches, unlit with unlit, and unlit can also be added into lit stacks, and will be lit as well when doing so. Currently however you can not light an unlit stack by adding a lit stack to it, only the other way around.

  • When combining stacks of different fuel values, the total fuel of the stack will be averaged together so that all torches in a stack share the same fuel value

  • For example: stacking a 0 Fuel Unlit Torch onto a 100 Fuel Lit torch will result in a stack of 2 50 Fuel Lit Torches

  • Torches now stack properly if they have the same fuel value, such as when initially crafting them. If your configuration allows for getting lit torches back after placement, their durability bar is yellow and shows how much fuel is remaining.

  • You can now right click certain blocks such as lit torches or campfires while holding an unlit torch to light it.


Project members

wolfiewaffle

Owner

Details

Licensed CC0-1.0
Published 3 years ago
Updated a month ago