Incapacitated

Incapacitated

Mod

Adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.

Client and server Game MechanicsUtility

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Incapacitation adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.

The shorthand explanation

When you take enough damage to die (and have nothing else that prevents your death, modded or otherwise) you will become incapacitated and be stuck in the crawling state. While you are incapacitated, you can be revived by a friend. Configurations can change various aspects of this process, such as how long it takes friends to revive you, how many times you go down, and how long you have until you bleed out.

Interested? Here is some more!

In quick bullet-point feature form:

  • Three strikes: By default, a player can go down three time before being killed outright;
  • I NEED A MEDIC BAG: By default, eating an enchanted golden apple will instantly revive you, and eating a normal golden apple will reset how many times you can go down.
  • No hope of revival?: Running /incap die while incapacitated will allow you to succumb to your injuries faster
  • Last stand: You can enable turning on a desaturation filter when you're on your last down in the client config.
  • You can't revive ashes: By default some causes of death, lava included, will instantly kill you regardless of how many downs you have left.
  • Everything changes: Almost everything listed above can have its mechanics and numbers tweaked to make your experience as you want it. Including several modifiers that directly change the functionality incapacitations.

Commands

For this purpose, /incap and /incapacitated are aliases of each other, and can be used interchangeably.

  • /incapacitated getDownedCount <Player> - Returns how many downs the player has until death.
  • /incapacitated die - Kills the sender early if they are currently incapacitated.
  • /incapacitated setDownedCount <Player> <DownCount> - Forcibly sets the amount of downs a player has until death (OP Required)
  • /incapacitated setDowned <player> <true/false> - Forcibly incapacitates or revives a player (OP Required)
  • /incapacitated config reload - Reloads the server/common config. (OP Required)

A gif showing a player reviving another player

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Project members

MaritheVillain

Owner

Details

Licensed MIT
Published a year ago
Updated 9 days ago