Language Translator

Mod

This mod lets you create and edit languages in-game

Client Utility

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Language Translator

This mod lets you create and edit languages in game with an in-game menu.

Usage

To open the language list menu click the Language Editor keybind (default: N)

Creating languages

To create a language open the language editor menu, and click the "Create new language" button.

This will prompt you for the Id, Name, Region, and Description of the language.

Id - The identifier for the language, using a format like en_us

Name - The name of the language, for example English

Region - The region of the language, for example United States

Description (optional) - The description of the language (shown when exported to a resource pack), for example: Language for English (United States)

After you fill all of them out, click the Create button.

Editing languages

To edit languages, click the edit button for the language you created and want to edit.

Searching translations

To search for translation keys or values, type the strings you want to search for in the search boxes.

Adding translations

To add translations type the translation key and value and then click the add translation button. To remove translations click the X button on the left of keys, the button is enabled when there is a translation added to the key.

Tip: You can click the translations in the result list to automatically fill in the boxes for adding translations.

Viewing selectors

Selectors let you filter what category or mod of the translations you would want to see, for example: All, Finished, Unfinished, Minecraft, or any other mod specific translations.

To change the selector click the button in the bottom left of the language editing menu.

Overlay

An overlay will modify all the translations loaded by the game by the translations in the specific language you would want to enable the overlay for, to enable the overlay click the button in the bottom right of the language editing menu. Overlays have an advantage over resource packs that you can auto-reload them, and you don't have to reload all of the resource packs to see the changes.

You can use auto-reload with overlays by directly editing the language files used by this mod, in the game folder in the languages-eplt folder, the file would be named id.json, open it with a text editor and add translation entries to the translations json value. Use auto-reload if you know what you're doing

Exporting languages

To export languages click the export button in the language editor menu, this will prompt you for the resource pack name, after you click the Export button you will have a resource pack with the specified name in your resource pack folder.

Enabling languages

To enable a language you exported, first enable the resource pack, and then enable the language in the vanilla language list.

Other Info

You can use this mod in modpacks.


Project members

EpicPix

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a year ago