Leawind's Third Person

Leawind's Third Person

Mod

A practical, smooth, feature-rich third person mod

Client AdventureUtility

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Changed

Fixed

  • Transition from third person to first person not smooth

Changed

  • Update default values and adjustable ranges for config items
  • Update translations
  • Improve riding experience
  • Calculate camera-to-player distance based on the total size of the player and vehicles #142
  • Make "camera distance" starts from certain distance to eye

Removed

  • Unnecessary config item
  • Unnecessary camera distance limitation in normal mode

Fixed

  • Sometimes player's head disappear #138

Fixed

  • Sometimes player's head disappeared #138

Added

  • Skip vanilla second person camera
    • Add config: skip_vanilla_second_person_camera

Fixed

  • No enough information output when player rotation become NaN
  • Crosshair is still rendered when mod is disabled

Added

  • Add config: hide_crosshair_when_flying
  • Let player rotate to interest point, keep body not move
    • Add config: player_rotate_to_intrest_point
  • Add config: sprint_impulse_threshold

Changed

  • Update translation of config option
  • Remove YACL dependency declaration in forge mods.toml. But still support YACL 3.2.2 or below

Fixed

  • Sneak speed insanely slow in first person #133
  • Player blinking when switch to first-person while moving
  • Can't rotate camera with Controllable #34
  • Can't toggle perspective with Controllable #34
  • AutoThirdPerson can't toggle perspective
  • Unexpected sprinting when walking
  • Mouse lag when adjusting camera offset

Features

  • Update fabric loader version: 0.15.7 --> 0.15.11.
  • Update fabric api version: 0.92.0 --> 0.92.2.
  • Update forge version: 47.2.20 --> 47.3.0.
  • Add config: gaze_opacity.
  • Change config screen categories.

Bug fix

  • Crash when config file is broken. #128
  • Player head rotate unexpectedly with mouse. #106
  • Camera toggle to another side when leaving center position. #120

Others

  • Use Forge API to set camera position and rotation.
  • Use architectury api to register config screen.
  • Add optional dependency YACL to mods.toml (forge). Supported version is (,3.2.2+1.20].
  • Use architectury api to check if mod exist.
  • Ignore dir .vs/.
  • Port from v2.0.8-mc1.20.1
  • Remove dependency YetAnotherConfigLib.

Added

  • Add config: player_invisible_threshold

Changed

  • Player fade out is disabled by default

Fixed

  • Unexpected rotate when using spyglass in first person #78
  • Crash when glowing #80
  • Splash potions don't activate aiming camera #105
  • Unexpected rotate when entering third person view #96
  • Game freeze when entering world (forge)
  • Port from 1.20.1

Thanks to ArctynFox for doing this port!

Features

  • Do not rotate when eating.
    • add config: do_not_rotate_when_eating.
  • Render in vanilla way when camera entity opacity is close to 1.0
  • Determine aiming mode by animation (bow or spear) #69
    • Add config: determine_aim_mode_by_animation.
  • Add category camera_offset in yacl config screen.
  • Remove config turn_with_camera_when_enter_first_person.
  • When switching to third person, camera start from eye position.
  • No transition when enter temporary first person.

Bug fix

  • Numbers are not allowed in item patterns. #67
  • The default namespace of item patterns is always minecraft. #68

Other

  • Check transitioning in render tick pre. e45c556
  • Reformat code, suppress some warnings.
  • Update .editorconfig.
  • Update build scripts.
  • Log error when entity rotation is NaN. This can help debugging.
  • Optimize item pattern matching.

Project members

leawind

Owner

Details

Licensed MIT
Published 9 months ago
Updated a month ago