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Added lowResolutionBoxCount configuration
Fixed not importing white concrete properly from 1.12
Fixed bed not working on doors
Fixed crash of bed when changing form
Fixed player not moving with bed if it is part of an animation
Fixed sit position not moving with door
Fixed bug of not loading tiles from stack with children correctly (had different grids which caused weird issues)
Fixed crash with villager going to bed
Fixed lt-optimize not sorting in different ways
Added different sorting ways to improve optimization command
Fixed blocks not being mineable via axe or pickaxe
Fixed blocks not dropping themselves
Fixed blocks having not destroy time and resistance
Fixed player sleep position
Fixed getting stuck on running backToRAM method on multiple threads
Fixed error when changing resourcepack in the main menu
Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
Added command /lt-optimize (please use with caution, backup your world first)
Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
Made state structures immediately open and return to configured state
Fixed animated door on client side not having proper connection to parent which broke undo behavior
Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
Added command /lt-optimize (please use with caution, backup your world first)
Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
Made state structures immediately open and return to configured state
Fixed animated door on client side not having proper connection to parent which broke undo behavior
Fixed chisel not properly setting placement mode setting
Fixed chisel not properly setting placement mode setting
Adapted CreativeCore 2.12.14
Potential fix for weird loading issue
Fixed outside placement position of chisel not working in towards negative directions
Fixed outside placement position of chisel not working in towards negative directions
Fixed crash when there is no outline but a shape selected
Fixed placement modes like replace, stencil and colorize having weird position calculations for chisel
Fixed grid isAtEdge check not working with negative numbers (causing incorrect results when looking at sloped faces)
Fixed edge detection epsilon being way too generous causing incorrect results
Fixed issue with shape selection being different when placed/removed to what could be seen on screen
Fixed premade structure vanishing when changing grid size
Fixed still being able to sit on chair even after it has been removed
Added missing structure type translations
Fixed not displaying structure name
Fixed crash when doing signal ticks due to error when storing unused tickets
Fixed not rerendering animations when changing resourcepack/ shaderpack
Fixed error when loading doors with customized transitions
Fixed transformable boxes not combining because the moved corner iteration did not consider the lack of a moved corner due to the position of the other box
Fixed crash when interacting with item
Fixed crash when iterating through grid to find distance
Fixed crash with vivecraft
Fixed doors not performing animation when start and end are axis aligned
Removed getting back transformable box overflow causing duplication
Made all lt blocks considered blocked for mob navigation
Fixed crash when shape has no boxes