Mana and Artifice

Mana and Artifice

Mod

A splash of magic returns to Minecraft!

Client and server AdventureEquipmentGame MechanicsMagicManagement MobsTransportationUtilityWorld Generation

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Mana and Artifice Version 1.7.2.9

Changelog

• Upgraded GeckoLib and fixed the construct crashing issue. The mod now requires GeckoLib version 3.0.57+.

• Demon Armor new attribute: Forged In Fire - the demon armor will self-repair when the player is on fire.

• Eldrin Sight now properly applies glowing to mobs on servers

• General codex errata corrections

• Cauterize now correctly applies when wearing infernal armor

• Fixed a crashing issue with constructs when targeting a block with an isEmpty condition and then breaking that block

• Fixed a duplication bug with the disenchanter

• Removed residual magic entities - the functionality has been moved into the chunks, and will still apply to spells cast.

• Wellsprings no longer generate outside the world border

• If given a targeting area, a seer stone will now clear its target if the target leaves the targeting area.

• Reaching tiers 4 and 5 will now fully rote all components at tiers 1 and 2, respectively. This rote progress will not be removed if your tier is lowered via commands. This can be disabled or adjusted via config.

• Fixed a longstanding issue with beam math for horizontal rotation

• Fixed a longstanding issue where firing projectiles forward while running would cause them to despawn

• Added affinity manipulation commands to /mna, found under progression.

• Fixed a bug where rote progress could not be gained on a component whose affinity was the opposite of the player's and that player's affinity was 100%

• Improved rote progression scaling based on affinity, affinity should feel like it matters in terms of rote progress.

• Fire projectiles now properly fizzle out in water

• The Fire Damage Component's damage is increased by 25% if the target is already on fire

• Fume filters now properly burn longer with better fuel

• Fume filters no longer eat buckets

• The disenchanter now properly shows when it cannot find fire/wind power

• All wizard lab blocks with a gui that requires power now includes a tooltip about missing nearby conduits when the 'x' is hovered over. This includes: Disenchanter, Thesis Desk, Affinity Tinker Table, Master's Dais, and

• Buffed the Allfather's Axe

• Constructs with shields are now always considered blocking from the front. This should make them much more survivable in combat.

Files

mna-1.7.2.9.jar(25.04 MiB) Primary Download

Project members

Mithion

Owner

Details

Licensed ARR
Published 2 years ago
Updated 25 days ago