Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter versions...

In the 1.3.6 update:

Demons:

  • Added Soulseeker and Imitator. Reaper will be added later with the config update (probably next update).
  • General:
    • Added "Battle Mode" mechanic to Necromancer, Skeleton King and Underworld Guardian.
  • Dark Wolf:
    • Decreased minimum light level required for spawn from 9 to 7.
    • Now identified as Undead.
  • Hanged Man:
    • Updated all animations.
    • Decreased movement speed from 0.45 to 0.42.
  • Fallen King:
    • Added missing spawn restrictions.
  • Skeleton King:
    • Changed step height to 3 blocks.
    • Decreased movement speed from 0.66 to 0.63.
    • Added chat messages.
    • Added "Call of the Skeleton King" ability.
    • Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
  • Underworld Guardian:
    • Updated "Ground Shake" ability:
      • Minimal possible damage changed to 6.
      • Changed damage range to 25.
      • Now deals 6 more damage every 5 blocks closer to the Underworld Guardian (6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
    • Changed step height to 2.4 blocks.
    • Disabled attack animation (Underworld Guardian now stomps the target instead of punching).
    • Now identified as Undead.
  • Underworld Horror:
    • Changed step height to 1.6 blocks.

Blocks:

  • Added Rotten Oak Door and Trapdoor.
  • Blocks made of Rotten Oak can now be used as a fuel for furnaces.

Items:

  • 1 new item: Strange Note.
  • Midnight Necronomicon:
    • Added new information.
    • Added page numeration.
    • Fixed text mess in Resources, page 2.

Armory & Tools:

  • Increased Demonic Armor enchantability from 9 to 17.
  • Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.

Advancements:

  • 4 new advancements:
    • Demonic Impudence (Let the Soulseeker steal a Dragon or Horrifying Soul from you).
    • The Fall of Humanity (Let the demons kill 666 human beings).
    • Demon Slayer (Kill 666 demons).
    • Full Moon Hunter (Kill 13 full moon demons during one full moon night).

Other:

  • Updated welcoming message.
  • Improved soul drop system. And some other minor changes and fixes, as usual.

In the "Demonic Era" update:

Demons:

  • General:
    • All demons are now identified as undead.
    • Added "Battle Mode" mechanic:
      • Allows demons with abilities to use them only when in battle.
      • Turns on when the demon takes damage.
      • Turns off 2 minutes after last damage was taken.
  • 1 new demonic boss - Demon King:
    • Has 1000 health, 20 armor, 36 attack damage.
    • Lives in his castle in the Underworld.
    • Has 4 active abilities:
      • "Lord of Death" - Demon King summons demons and armored Wither Skeletons to fight for him.
      • "Eternal Chaos" - Demon King buffs all demons in 27 block radius.
      • "Heart of the Underworld" - Demon King calls out to the Underworld and heals himself and all demons in 30 block radius. Demon King doesn't use the ability outside of the Underworld.
      • "Withering Horror" - Demon King summons the Wither.
    • Has 3 stages which define what abilities he can use:
      • 1st stage(800 and more health) - only "Lord of Death" ability.
      • 2nd stage(300-800 health) - "Lord of Death" and "Eternal Chaos" abilities.
      • 3rd stage(50-300 health) - "Withering Horror" and "Heart of the Underworld" abilities.
    • Has passive Fear aura as well.
  • Dark Wolf:
    • Decreased minimum light level required for spawn from 9 to 7.
  • Fallen King:
    • Added missing spawn restrictions(Thanks Zhyrux).
  • Hanged Man:
    • Updated all animations.
    • Decreased movement speed from 0.45 to 0.42.
  • Imitator:
    • Added missing spawn restrictions(Thanks Zhyrux).
  • Reaper:
    • Changed step height to 1.2 blocks.
  • Skeleton King:
    • Changed step height to 3 blocks.
    • Decreased movement speed from 0.66 to 0.63.
    • Added chat messages(can be disabled in config).
    • Added new ability - "Call of the Skeleton King":
      • Passive aura, applies new "Call of the Skeleton King" effect on all entities in 18 block radius.
      • If a human being dies with this effect, a Skeleton(80%) or Wither Skeleton(20%) will spawn on its place.
    • Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
  • Underworld Guardian:
    • Updated "Ground Shake" ability:
      • Minimal possible damage changed to 6.
      • Changed damage range to 25.
      • Now deals 6 more damage every 5 blocks closer to the Underworld Guardian(6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
    • Changed step height to 2.4 blocks.
    • Disabled attack animation(Underworld Guardian now stomps the target instead of punching).
  • Underworld Horror:
    • Changed step height to 1.6 blocks.

Structures:

  • 1 new structure - Demon King's Castle:
    • Spawns in the Underworld, Underworld Wastelands biome.
    • Rare, 1 structure in 124 chunks.
    • Contains spawners of demons and chests full of loot.
    • Also contains a boss to fight - the Demon King himself!
    • Often gets cut off on one side because of how MCreator and Minecraft work with large structures, I'm still trying to fix this.
  • Arena:
    • Structure removed.
  • Necropolis:
    • Removed unnecessary blocks inside the structure.

Items:

  • Added 1 new Strange Note that will help the player to understand that the Demon King is tired of waiting.
  • Added 1 new Necronomicon Page(Demonic Bosses, page 3).
  • Horrifying/Dragon Souls are now immune to fire.
  • Midnight Necronomicon:
    • Added new information.
    • Rewritten all Demonic Bosses' pages. The lore has slightly changed.
    • Text fixes and corrections for some pages.

Armory & Tools:

  • 1 new sword - Awakened Eternal Devourer:
    • Has 32 damage, 6666 durability, 28 enchantability.
    • Has 100% chance to extract soul from killed entity.
    • Has active ability - "Soul Hunger": for 10 seconds Awakened Eternal Devourer consumes every soul it extracts and heals the owner with it. Cooldown: 60 seconds, health on kill: 20% of target's maximum health.
    • Disables soul drop when the "Soul Hunger" is active.
  • 1 new armor part - Awakened Dark Crown:
    • Has a curse that previously belonged to the Dark Crown(Unchanged).
    • Prevents souls from escaping the wearer's inventory.
    • Makes wearer fearless as well.
  • Rebalanced Cursed swords.
  • 24 new Cursed tools: Netherite and Demonic Pickaxes, Axes, Shovels and Hoes cursed with all possible types of souls.
  • 4 new Broken tools: Pickaxe, Axe, Shovel, Hoe. Can be obtained the same way as Broken Sword(by performing nonexistent ritual with Netherite tool).
  • Dark Crown:
    • No longer prevents souls from escaping the wearer's inventory.
    • No longer curses the wearer.
    • Increased durability.
    • Changed enchantability.
  • Increased Demonic Armor enchantability from 9 to 17.
  • Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.

Advancements:

  • 4 new advancements:
    • The Revenge of Humanity(Defeat the Demon King).
    • Grim Fate(Defeat the Skeleton King using Awakened Eternal Devourer).
    • Horrifying Harvest(Curse the Demonic Hoe with Horrifying Soul).
    • The One True King(Equip the Awakened Dark Crown and the Awakened Eternal Devourer at the same time).

Other:

  • Improved soul drop system.
  • Added config option to enable/disable full moon power-up for demons(Midnight Madness Configuration).
  • Decreased the default chance of Souls leaving from 0,005 to 0,004(from 0,009 to 0,008 during Soul Harvest).
  • Decreased the default chance of Dark Souls leaving during Soul Harvest from 0,007 to 0,006.
  • Added new "Armory & Tools" creative tab.
  • Fixed Cursed Altar consuming more souls than needed(Soul Energy mechanic).
  • Updated JEI info for certain items.
  • Updated ???'s chat messages, added new, cleared unused.
  • Suspicious Stew made from Fearflower now gives Fear instead of Wither.
  • Fearflower now works like Wither Rose: it applies Fear for 3 seconds to any entity that passes through it. And a lot of other small changes and fixes.

Enjoy the demonic era, mortals! I'll go back to my necronomicon...

Demons:

  • General:
    • All demons are now immune to fear.
  • Dark Wolf:
    • Decreased damage from 8 to 6.
    • Slightly decreased spawn rate and density.
  • Soul Weaver:
    • Slightly decreased spawn density.
  • Skeleton King:
    • Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
    • Now gains Resistance lvl 5 while spawning.
    • Updated Eternal Devourer model.
    • Improved ability "Immortal Power"(2nd ability):
      • Skeleton King now casts it 10 seconds after his health went below 300.
      • Cooldown of ability now starts the moment Skeleton King's health went below 300.
      • Decreased cooldown.
  • Underworld Guardian:
    • Now casts the "Ground Shake" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
    • Fixed spawning too high when awakened from statue.
    • Now gains Resistance lvl 5 while spawning.

Structures:

  • Underworld Portal:
    • Updated the structure.
    • Moved to the Overworld.
  • Necropolis:
    • Updated the structure.

Tools and Armory:

  • Necromancer's Staff:
    • Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
    • Now drops from Necromancer similar way a Bow drops from Skeleton.
    • Decreased cooldown.

Other:

  • Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
  • Removed fire spreading properties from Infernal Soil and Infernal Stone.
  • Improved Fear and Fearlessness effects mechanics.
  • Wandering Trader is now considered human.
  • Added Fear potions. Can be brewed from Horror Clot.

<???> Greetings, mortals and everyone who reads this! This update is tied to 1 year anniversary of Midnight Madness' demons invading and terrorising Minecraft world! So, any of you, who install this update, will receive a gift upon entering any Minecraft world. But don't leave it for later! After 13th April, 2024 there will be no more gift for you!HA HA HA!

<kotishe666> You're right, horrifying gentleman. Install the update and reveal, why is this gift called corrupted... Anyway, I thank all of you for playing and supporting the mod through this year. Its been a long and difficult ride, and this is not the end...Nooo...Further - more. I still have a lot of plans for this wonderful, yet terrifying world, which becomes more and more dark with every new update. Also, I heard Skeleton King has some plans for you too!...Who knows what his mind is up to...

In the "Rise of the Full Moon" update:

Demons:

  • 1 new full moon demon - Imitator:
    • Has 60 health, 4 armor, 8 attack damage.
    • Imitates sounds of 13 Minecraft mobs, chooses the mob to imitate upon spawning. In future may also evolve to imitate sounds of mobs from other mods.
    • List of mobs this demon can imitate: find it out yourself.
    • Drop: 13 xp, 1 Dark Essence(100%).
  • General:
    • All demons are now immune to Fear.
    • Regular demons now gain Strength lvl 2 and Resistance lvl 1 during the full moon nights.
  • Dark Wolf:
    • Slightly decreased spawn rate and density.
    • Decreased attack damage from 8 to 6.
  • Soul Weaver:
    • Slightly decreased spawn density.
  • Reaper:
    • Decreased attack damage from 11 to 9.
    • Now applies Wither lvl 2 for ~5-6 seconds on attack, affects only human beings(Reaper's Scythe passive ability).
  • Skeleton King:
    • Now gains Resistance lvl 5 while spawning.
    • Updated Eternal Devourer model.
    • Improved ability "Immortal Power"(2nd ability):
      • Skeleton King now casts it 10 seconds after his health went below 300.
      • Cooldown of ability now starts the moment Skeleton King's health went below 300.
      • Decreased cooldown.
  • Underworld Guardian:
    • Now gains Resistance lvl 5 while spawning.

Structures:

  • 1 new structure - Demonic Forge:
    • Can be found in The Underworld, Underworld Wastelands biome.
    • Contains 3 chests with useful demonic loot.

Items:

  • 2 new items:
    • Corrupted Gift.
    • Strange Note:
      • Contains a tip to help with mod's exploration, describing the way to obtain Midnight Necronomicon.
      • Is given to player in 2 scenarios: 1)When the Soul Harvest ends. 2)When player wakes up after the full moon night.
      • Won't be given to player if they have the "Demonic Encyclopedia" advancement.
  • Midnight Necronomicon:
    • Added new information.
    • Added page numeration.
    • Fixed text mess in Resources, page 2.

Armor, tools and weapons:

  • 1 new weapon - Reaper's Scythe:
    • 9 attack damage, 1.3 attack speed.
    • Applies Wither lvl 2 on hit, affects only human beings.
    • Drops from Reapers, just like Bow drops from Skeletons.
    • Can also be found in Demonic Forges.
    • Can be repaired with Demonium.
  • Necromancer's Staff:
    • Decreased cooldown.

Advancements:

  • 1 new advancement:
    • Full Moon Hunter: Kill 13 full moon demons during one full moon night.

Other:

  • Added integration with JEI, which includes information tips for some mod items/tools/weapons.
  • Added integration with Nonexistent+.
  • Added integration with Born in Chaos.
  • Added new configuration file, which determines compatibility settings(Midnight Madness Compatibility).
  • Improved Fear and Fearlessness effects mechanics.
  • Added Fear potion. Can be brewed from Fearflower.
  • Wandering Trader is now considered human being. And some other minor changes and fixes.

Thank you for 100,000 downloads on CurseForge!

The Demonic Era is coming...

In this update:

  • Added description to Midnight Necronomicon.
  • Updated description of Enchanted Midnight Necronomicon.
  • Improved Reaper's spawn mechanic(Human is low health condition).
  • Decreased the Reaper's default spawn chance from 25% to 10%(Human is low health condition).
  • Decreased Reaper's health from 100 to 90.
  • Decreased Reaper's attack damage from 13 to 11.

In this update:

  • Improved Reaper's spawn mechanics:
    • Condition 1(Totem of Undying triggered): small sound corrections.
    • Condition 2(Low health human): reduced the chances and delay before spawn; fixed a bug with too many Reapers spawning at the same time; now triggers if human took damage and has 6 or less(instead of 5 or less as was before) health; sound corrections.
  • Configuration corrections.

In this update:

Demons:

  • 1 new regular demon - Reaper:
    • Haunts the humans, spawns only when Totem of Undying is triggered or when the human took damage and has 5 or less hp left.
    • Some parameters of this demon's spawn procedures can be configured, more details below.
    • Has 100 health, 4 armor, 13 attack damage.
    • Drop: 26 xp, Dark Soul.
  • Skeleton King:
    • Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
  • Underworld Guardian:
    • Now casts the "Ground Shake" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
    • Fixed spawning too high when awakened from statue.

Structures:

  • General:
    • Updated all structures to be the "true" Minecraft structures, excluding the Floating Islands, which have stayed as features.
    • Updated generation settings of all structures.
  • Necropolis:
    • Updated the structure.
    • Slightly changed loot table.
  • Underworld Portal:
    • Updated the structure.
    • Moved from the Nether to the Overworld.

Items:

  • 2 new items: Dark Essence Particle, Necronomicon Page(Regular demons, page 5).
  • Midnight Necronomicon:
    • Removed the "Nether Structures" page.
    • Added new information.

Blocks:

  • Updated tags of some blocks.
  • Blocks made of Rotten Oak can now be used as a fuel for furnaces.
  • Rotten Oak/Cursed Planks can now be used to craft a Bowl, Crafting Table and Sticks.
  • Removed fire spreading properties from Infernal Soil, Infernal Stone and Horror-Soaked Infernal Stone.

Armor, tools and weapons:

  • Necromancer's Staff:
    • Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
    • Now requires Dark Essence Particles to shoot.
    • Now drops from Necromancer similar way a Bow drops from Skeleton.

Other:

  • Added Minecraft Forge 1.20.1 support.
  • 2 new advancements:
    • The Fall of Humanity(Let the demons kill 666 human beings).
    • Demon Slayer(Kill 666 demons).
  • Changed the welcoming message.
  • Added new configuration parameters, which allows to:
    • Control the amount of Soul Energy Cursed Altar receives from every type of soul.
    • Enable/Disable the Soul Harvest event and its sound effects.
    • Enable/Disable the chat messages from ???, Cursed Altar and Restless Soul.
    • Enable/Disable the welcoming message.
    • Configure parameters of the Reaper's spawn procedures:
      • Enable/Disable Reaper spawning after Totem of Undying is triggered.
      • Enable/Disable Reaper spawning when human took damage and has 5 or less hp left.
      • Change the delay before Reaper's spawn(low health human condition only).
      • Change the chances of Reaper spawning for each condition.
  • Other minor changes and fixes.

In this update:

  • Fixed mod recipes for crafting table being incompatible with JEI.

In this update:

  • Removed The Underworld due to partial end of support for Minecraft 1.18.2.
  • Removed /enterunderworld command.
  • Improved the escape mechanic for all types of souls.
  • Updated Fiend's spawn sound to play only when the Dark Soul escapes the player.
  • Updated Underworld Horror's texture and idle animation.
  • Underworld Horror is now immune to wither and potion effects.
  • Increased Underworld Guardian's "Ground Shake" ability damage.
  • Updated Necromancer's loot table.
  • Fixed issues with Demonic Sword(Cursed with Horrifying Soul).
  • Updated properties of the Necromancer's Staff: reduced projectile power, damage and knockback. Decreased cooldown.
  • Slightly increased Demonic Armor durability.
  • Demonic Ores can now be smelted using the Blast Furnace.
  • Updated Necropolis' chest loot table.
  • Updated Soul Crystal recipe.
  • Updated texture of Infernal Soil.
  • Updated texture and description of the Infernal Core.
  • Underworld Guardian is now unable to cast "Ground Shake" ability if he has 50 health or lower.
  • Fixed demons dropping xp twice.
  • Updated Skeleton King and Underworld Guardian to drop the loot after death animation.
  • Improved the look of ritual recipes pages of Midnight Necronomicon.

Project members

kotishe666

Owner

Details

Licensed ARR
Published a year ago
Updated 6 days ago