Mob Player Animator

Mob Player Animator

Mod

An add-on mod to Player Animator that allows it to work with humanoid mobs.

Client Library Mobs

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  • Fixed incompatibility with EMF 2.2.6. Minimum compatible EMF version is now 2.2.6.
  • Fixed bug regarding mobs not having their model parts reset to default when a Player Animator animation was no longer animating them
  • The EMF Animation Halt system now operates on a per-part basis, allowing EMF animations to run for specific humanoid body parts if they are not currently being animated by Player Animator.
  • Added optional "animated_group" field to part modifiers in an "emf_model_modifiers" entry. "animated_group" is a list of values representing the names of specific humanoid body parts used by Player Animator, any of which must be currently animated by it to allow this part modifier to be applied. Valid values are "body", "head", "torso", "leftArm", "leftItem", "rightArm", "rightItem", "leftLeg", and "rightLeg".
  • Added "guess_emf_part_modifier_animated_groups" config value (default is true) to allow the internal system to use a default animated group based on the name of the last part in a part path when no "animated_group" is specified for a part modifier in an "emf_model_modifiers" entry. If your config was not freshly generated with this new version, you can expect your "emf_model_modifiers" entries to still work. Default animated groups are ["head"] for "head", ["body"] for "body", ["leftArm"] for "left_arm", ["rightArm"] for "right_arm", ["leftLeg"] for "left_leg", ["rightLeg"] for "right_leg" and ["leftArm", "rightArm"] for "arms".
  • Compiled against Entity Model Features (EMF) 2.2 and raised minimum EMF version requirement to 2.2
  • Removed attempted resetting of mob model parts to default prior to animating, which caused model rendering issues with mods like All Bark, All Bite
  • Added compat for Minecraft Comes Alive Reborn
  • Removed default entry for "emf_force_vanilla_models" config
  • Added new config option, "emf_model_modifiers", that allows adjustments to be made to EMF models while they are halted during an active Player Animator animation. The instructions for formatting this config are here.
  • "emf_model_modifiers", by default, contains a model modifier for Vindicators that fixes an undesirable appearance during an EMF animation halt using Fresh Animations. Remember to remove Vindicators from the "emf_force_vanilla_models" config option.
  • Added a new config option, "emf_animation_halt_animation_blacklist", that allows specific Player Animator animations to be blacklisted and not trigger the EMF Animation Halt feature when they are the sole animations active. Fixes a reported compatibility issue with Serious Player Animations by including "seriousplayeranimations:blank_loop" in the blacklist by default.

Fixed crash involving attempted Armor Stand animation retrieval

Initial release


Project members

the_infamous_1

Member

Details

Licensed MIT
Published 3 months ago
Updated 14 days ago