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Changes

  • Fix winter biomes added by TerraBlender (essentially all modded biomes) not getting converted to winter variants when in a winter dimension.
  • Added translation keys for new block tags added by primal winter

Updated to 1.21, available for both NeoForge and Fabric

Changes

  • Added Frozen Sugar Cane
  • Added Frozen Cactus
  • Added Frozen Bamboo
  • Added Frozen Lily Pads
  • Added Frosted Mushroom Blocks
  • Added Frosted Azalea and Frosted Flowering Azalea Leaves
  • Snow placement has been improved to replace flowers, and other grasses.
  • Snowy variants of blocks now spawn underneath other plant-like blocks
  • Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
  • Strays are more frequent spawns in all biomes
  • Villages spawn as abandoned villages
  • Fog transitions are a bit smoother when moving between lit and unlit areas.
  • Add ko_kr translation (#91)
  • Added a builtin, in-game config UI (NeoForge only)

Fixes / Technical Changes

  • Fog is constant, independent of the user-selected render distance (#100)
  • Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)

Update to 1.20

Added frozen block variants for Mangrove Logs, Leaves, Roots + Muddy Roots, Cherry Logs + Leaves, and Mud. Once again thanks to EERussianGuy for doing the textures.

  • Fixed incompatibility (crash on startup) with No Tree Punching (#68, #69, #77)
  • Added ja_jp translation (#72)

Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command /primalwinterReloadConfig to update them.

Along with this change, a few config options that were broken or unused have now been implemented properly:

  • snowSounds, which controls the sound of snow.
  • snowDensity, which controls the visual density of snow.

This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.

Overdue bugfix update. Thanks to YueSha in my discord for reminding me I still hadn't done this.

  • Fix #35: Added a toggle for the whitelist/blacklist function of the non-winter biomes config option.
  • Fix #42: Snow accumulation also converts the blocks beneath it to Primal Winter's snowy forms, similar to how snowy grass works in vanilla.
  • Fix #43: /weather thunder and /gamerule doDaylightCycle false are no longer ran on every world load, and are just ran once.
  • Fix #45: Added a config option to blacklist and/or whitelist dimensions from having Primal Winter's weather effects.
  • Split config options for snow accumulation: There is now a separate config option for weather (enableSnowAccumulationDuringWeather), and one for world generation (enableSnowAccumulationDuringWorldgen).

Entities now spawn!

  • Fixed issues that were causing vanilla surface passive mobs not to spawn in winter-ificated biomes during world generation.
  • With this, polar bears now spawn commonly in the snow, and on top of the ice covered ocean biomes.
  • Large goups of snow golems now also spawn occasionally. And some technical changes:

Added some tags which can be used to configure animal spawn conditions.

  • All winter-ificated biomes have the COLD and SNOWY biome dictionary tags applied for any mod that uses those.
  • Trimmed down some image sizes courtesy of Darkhax.

Project members

alcatrazEscapee

Owner

Details

Licensed MIT
Published a year ago
Updated 20 days ago