RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
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RFTools 1.12-7.73


   - Joseph fixed #2017: make fluid and counter screen modules handle format correctly

RFTools 1.12-7.72


   - Fixed modular storage so it works nicely with the new selection feature in McJtyLib
   - Fixed the scanner so that it doesn't cause server-side crashes for client-siude code
   - Joseph fixed a crash involving the matter transmitter
   - Fixed the Builder so that it no longer causes crashes when enabling support mode for large areas

RFTools 1.12-7.71


   - Wrong default config value for maximumBlocks (network monitor configuration)
   - Joseph fixed an off-by-one error in the oregenerator
   - Joseph fixed Solid/Damage for shields by using a smaller collision box for blocking movement than for dealing damage

RFTools 1.12-7.70


   - Depends on McJtyLib 3.5.0!
   - Fixed a problem with the screen dump module not working properly in some cases
   - Fixed a problem with the wireless logic block not correctly sending a block update to the destination block
   - Fixed the digit logic block not always updating visually
   - Lykrast maded machines face the user in first person, like pumpkins do. This means you now see the front of the machine instead of the side/back when holding in your hand.
   - Tcheinen added comparator functions for the modular storage block. Like vanilla chests it will return 0 when empty, 15 when full, and for all other cases (number of stacks/max stacks) * 14 + 1

RFTools 1.12-7.61


   - Fix a divide by zero if the shape card has wrong dimensions
   - Fix the gui of the environmental controller
   - Quidrex made the endergenic logic much more stable
   - Fixed a bug with the endergenic which caused it not work very well in other dimensions

RFTools 1.12-7.60


   - Needs McJtyLib 3.1.0
   - Support for COFH RF API is removed. Only Forge Energy is supported now
   - Joseph further reduced screens' network traffic
   - Joseph made shield blocks no longer be ticking tile entities, even if they do damage
   - Joseph fixed the Spawner not working properly with items from other mods
   - Some cleanups
   - TheMuso added OpenComputers support for the crafter
   - John Doe added support for shift-click to replace crafter input ghost items

RFTools 1.12-7.59


   - Joseph fixed the storage scanner double-counting the contents of double chests.
   - Joseph made the sensor able to measure the growth of any block with an integer property named "age".
   - Joseph fixed screens generating way too much network traffic

RFTools 1.12-7.58


   - This release requires that you also upgrade all other mods that add screen modules (RFTools Control, RFTools Dimensions, Deep Resonance)
   - Fully fixed the bug where the screen block could let players set arbitrary NBT on items
   - Fixed a misnamed config entry in the screen section
   - New config option 'screenRefreshTiming' to control the refresh rate for screens

RFTools 1.12-7.57


   - Mitigated a bug where the screen block could let players set arbitrary NBT on items

RFTools 1.12-7.56


   - WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!
   - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".
   - Joseph fixed powercell items using the wrong model (#1808)
   - Fixed log spam by the storage scanner
   - Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it
   - The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly

RFTools 1.12-7.55


   - Some manual fixes by Evan Cobb
   - Fixes for the charged porter from Evan Cobb
   - The redstone receiver and transmitter were missing from the creative tab
   - Joseph fixed camo shields the right way

RFTools 1.12-7.54


   - Fixed a crash with the storage tablet

RFTools 1.12-7.53


   - Fixed a problem with the matter transmitter incorrectly being handled like an inventory
   - Fixed the matter beamer not supporting item capabilities

RFTools 1.12-7.52


   - Various blocks could no longer be infused and also didn't show their current infusion value (already infused blocks would still do their bonus however)
   - Fixed a problem with the environmental controller bui

RFTools 1.12-7.51


   - Joseph C. Sible Fixed a crash bug with the power relay in combination with the BeeKeeper
   - Also implemented support for getting power from the 'null' side as a special case in the GUI

RFTools 1.12-7.50


   - Made compatible with the latest McJtyLib (3.0.0)
   - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height
   - Use the new color selector in McJtyLib where appropriate
   - Fixed a null pointer exception on the modifier item in certain cases (#1723)
   - The technical shield blocks no longer go to the creative tab/JEI
   - New feature to let a shield block light (regardless of how it otherwise looks)
   - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now
   - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it
   - Fixed the crafting grid so that you no longer have to store the recipe for it to work
   - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities
   - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)

RFTools 1.12-7.50-alpha


   - Made compatible with the latest McJtyLib (3.0.0)
   - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height
   - Use the new color selector in McJtyLib where appropriate
   - Fixed a null pointer exception on the modifier item in certain cases (#1723)
   - The technical shield blocks no longer go to the creative tab/JEI
   - New feature to let a shield block light (regardless of how it otherwise looks)
   - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now
   - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it
   - Fixed the crafting grid so that you no longer have to store the recipe for it to work
   - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities
   - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)

7.33:

Bug fixes:

  • Fixed the Builder being able to place water in the Nether (josephcsible)
  • Fixed some other mods’ wrenches breaking our Screens (josephcsible)
  • Fixed certain things happening more than once when the Builder stops quarrying due to a full inventory (josephcsible)
  • Fixed the Builder not being able to pump fluids into certain tanks (josephcsible)

And some refactoring and code cleanup.

7.32:

Bug fixes:

  • Fixed shulker boxes being duplicated when broken by the Builder (josephcsible)
  • Fixed blocks with complex rendering (notably Chisel’s) not working as shield camouflage blocks (josephcsible)
  • Fixed blocks with tints (such as grass) missing their tints when used as shield camouflage blocks (josephcsible)
  • Fixed firing HarvestDropsEvent with the wrong BlockPos (danielzgtg)

7.31:

New features:

  • Shape cards can now be edited from inside the builder, like they already can from inside the composer (josephcsible)

Enhancements:

  • Improved performance of crafters (josephcsible)

Bug fixes:

  • Fixed the builder voiding items that it tried and failed to place as blocks (josephcsible)
  • Fixed the builder being unable to place redstone dust (McJty)
  • Fixed the builder trying to place some items it shouldn’t (josephcsible)
  • Fixed the amount of items in the modular storage block (as seen by TOP and also on the module) when crafting from the storage crafting grid (McJty)
  • Fixed crafters sometimes still applying filters after they were removed (josephcsible)
  • Fixed the powercell having incorrect statistics if your tps wasn't exactly 20 (josephcsible)
  • Fixed some mob syringes having the wrong name in the creative inventory (josephcsible)
  • Fixed the cursor jumping when returning from the shape card GUI to the composer GUI (josephcsible)

Project members

McJty

Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 years ago