Scorched Guns 2

Scorched Guns 2

Mod

A pack featuring a variety of guns, mobs, dungeons and more!

Client and server AdventureEquipmentGame Mechanics MobsTechnologyWorld Generation

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  • removed debug code for scamp oop

  • fixed broken Arc Worker stock textures

  • Fixed dying scamp masks
  • Fixed a null exception with scamp controller
  • Added A tooltip for scamp controller
  • Added Scamp Package, allowing to create scamps when use Create Mod
  • Added Enemy Turret, currently unused and uncraftable
  • Added Mob Trap, also unused, but functions as a single use mob spawner
  • Added Ammo Box, a chest container
  • Improved penetrator placement
  • Increased Plasgun velocity
  • Fixed Problematic recipe file for plasma core
  • Added new death messages for killing players with silenced weapons, Thanks to Atobá!
  • Changes to Treated Iron
  • Added the Asgharian Citadel Structure (thanks to suggestedone9 on the discord server!)
  • Adjusted the existing structures to generate more naturally
  • Fixed turrets targeting mobs without a targeting module installed
  • Completely reworked the Laser Musket, to use the new Energy Gun type(chargeable in lightning battery)
  • Added The Waltz Conversion, the first of a few more new Energy Guns
  • Added MK43 rifle, a gyrojet rifle
  • Reverted some changes to gyrojet pistol, heavily nerfed damage, to serve more as a rocket jumping tool
  • Fixed not being able to make a Supply scamp follow
  • Fixed Locust being a manual reload
  • Balanced some enchantment values
  • Added tooltips to the healing salves
  • Made powder and ball and grapeshot require Hardended pebbles now
  • Added Energy core, used for crafting Plasma Core, and is used in the new energy guns
  • Added Enemy log, allowing you to specifiy the mobs you want your turrets to shoot

-Adjusted turrets to be able to fire at smaller mobs

-Fixed incorrect casing ejection for turrets

-Added a system where Electric guns can disable turrets for a few seconds

-Adjusted hitbox of turret to make it a bit easier to hit

-Made Auto turret slower as it was firing too fast and wasting bullets due to I frames

-Added Ammo turret module, a cooler looker hopper to supply ammo

-Tweaked the modules, to more easily place towards the turrets

-Made Plasma a fuel source

-Added Plasma Lantern

-Added the Gun Shelf

-Added a system where certain 1 handed guns can become carbines when equipped with an extended barrel, and makes them more stable

-Removed use of the Two handed One handed weapon type, swapped all them to 1 handed

-Added the Hot barrel enchantment, shooting fills a gauge that increases fire rate and damage, at the cost of recoil and accuracy

-Removed Flame Seeder (formely fire starter)

-Tweaked all enchantments to be a bit more balanced

-Added the Piglin Blueprint to piglin bartering loot table, as well as sheol dust

-Added Copper and Iron blueprints to the supply scamp loot table

-Increased the odds of getting an iron blueprint from Gunsmith villagers at level 5 higher

-Vastly increased the health of TAMED scamps, and made hitbox much smaller to prevent sufficating in walls as much

-Inverted the right click behavior of the scamp, shift right clicking now changes state

-Added patrolling state for scamp, emitting particles to shows its "Patrol Origin Point" in this state it will attempt to deposit its inventory into any container

-Added the scamp controller wand, allowing for more control over scamps, such as Shift right clicking a container to set it as the linked scamps drop off point, or shift right clicking a non container to set its patrol origin

-Hopefully fixed Sky Carrier spawning issues

-Adjusted sulfur gas to take into account the "gas_mask" tag, with a few mods gas masks added by default

-Added the brawler, an iron tier bearpack shotgun

-Added nitro buckshot, used in bearpack shells and nitro keg

-Adjusted some Grenade and Powder keg to use buckshot

-Added a "Vent Power" system to the 2 vents, where stacking vents (up to 5) now increase production rate of the vent collector

-Fixed Sulfuric vents considering its own stacked vents to be considered new vents

-Various gun tweaks

-Shotguns in general now fire slightly tighter spreads

-Decreased the ADS modifier for tightening spread

-Adjusted some of the create recipes to accept sulfur dust alongside sulfur chunks

-Fixed some model issues

-Added a system where different bullet types interact with shields differently, causing more damage, some damage bypass, and chances of putting shield on cooldown

-Added recipe for crushing vehement coal into nitro powder dust -Increased the yield of Diamond Steel Blend

  • Fixed a few messed up models, Winnie, Saketini, Locust and Earths Corpse
  • Added Config for adjusting turret damage per bullet type.
  • Added Scaling turret damage config option (disabled by default) in the same style as scaling gun damage
  • Added Create compat for creating casings
  • Added Plasma and Shock Cells recipes for Create Crafts and Addtions and Create New Age
  • Added Plasma Core recipe to sequenced assembly
  • Tweaked Heavy weapon slowness affect to hopefully not break other mods

IMMEDIATE hotfix oops. Left zombie as a blacklisted mob

  • Fixed Crash when create not loaded

Oops i forgot to update here. A MEGA update

  • Compatable with the newest version of framework!

  • Added Shotgun and Auto Turrets

  • Added Team log item, allowing to blacklist specific mobs or whole mob types

  • Added a new slot to the turrets so break and re-place them or youll crash!

-Made shell catcher module a container which will hold spent shells

  • Reworked the Vent Collector, requiring filters for use, With all wool, and The new composite filter as the default filter items

  • Added Phosphorite and Phosphor, Generating in the world

  • Phosphorite being a stone type, with bricks and such

  • Phosphor being a component needed in a few higher tier recipes, or to increase yeild of gun powder

  • Added the Advanced Composter, inserting compostables (default minecraft compostables) and after a delay obtain Bone meal, Phosphor dust and Niter dust by default.

  • Added Powder Keg, and Nitro Keg, 2 new explosives

  • Made TNT and the kegs explodable by bullets

  • Added a particle effect for shooting lava

  • Added a new config option, Scaling Damage, which allows for your gun damage to scale based on day, with options for ammount scaled per day, and a cap

  • Added Sulfuric vents that generate in the nether, alongside 2 Respirators, Anthralite and Netherite

  • Including the extremely dangerous Sulfur Cloud

  • A gas grenade using the sulfur cloud

  • Added Extended Barrel attachement: increasing Projectile speed and tightening spread, at the cost of more recoil

  • Reworked all attachements to be more unique and fitting

  • Various gun redesigns that bring the mod to a more cohesive state, including Saketini, Boomstick and makeshift rifle

  • Buffed the Copper tier weapons

  • Added Treated Iron, a component in Iron tier weapons, as well as tagged to work as an iron subsitute, allowing to get more iron for your buck

  • Added Storage blocks for Treated iron, Treated Brass, Diamond steel and Vehement Coal

  • Added the metals to the Beacon blocks tag

  • Added 3 new enchantments:

  • Heavy Shot: Increases damage but lowers projectile speed

  • Waterproof: Decreases Gun damage durability

  • Elemental Pop: Added random effects to projectiles

  • Added 3 Airguns, utilizing Create Backtanks, Umax Pistol: copper tier, Venturi: iron Tier and Gale: brass tier

  • Added Energy Gun code, none implemented yet, but if any addons are in the works, its available

  • Added basic Mekanism compat with Anthralite

  • Fixed Mob generation, allowing the sky carrier to spawn again

  • Fixed Turret crashing in multiplayer if owner is offline and the menu opened

  • Fixed the Custom helmets not accepting Helmet enchantments

  • Probably more stuff i cant thik of lol

The Music Update!

-Added "Mass Production" by the talented KryoX

-Added Disc Mold, and recipes for music discs

-Added copper disc for a few recipes

-Fixed Geothermal Vent, and balanced its, and the vent collectors output

-Fixed Molds being damaged when not being used in a recipe

-Added 3 end weapons, Shellurker, Carapice and Dark Matter. With new shulk homing bullets!

-Added Adrien armor set, and Topridge cowboy hat

-Added Iron Javeline, a light version of Iron Spear

-Added Treated Bronze Blueprints to Bastions, and Diamond steel Blueprint to ancient city chests

-Upped the amount of Nitro powder you get in relation to ancient debris

-Added Valkryian Skies Compat, Thanks Miga!

-Fixed armor piercing rounds not leaving bullet impact

-Fixed creative reloading

-Hopefully fixed the immersive camera crashes

-Minor tweaks

Bug fixes, tweaked item frame positions of all guns, added Russian lang, added armor penetration to some ammo types

-loads of fixes fixed melee fixed lightning battery added curios support for ammo boxes

First version on Modrinth!


Project members

ribss498

Member

Details

Licensed GPL-3.0-or-later
Published 2 months ago
Updated 20 days ago