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Changes

  • Updated the Mod to 1.21.1

Fixed Bug:

-The structure files being outdated, causing DFU to process every time they are loaded.

Fixes:

  • Fixed the issue where the Sunken crashed the game on spawn (Hopefully)
  • Fixes:

  • Fixed the Deserted Not having an Entity Spawn Restriction, causing it to spawn Everywhere.
  • Changes:

  • Decreased each one of the Skeletons Spawn Weights, now they are a bit rarer to find.
  • The Charred now instead of 100% shooting a Burning arrow, its now a 33% chance.
  • The Charred now has it's own unique Hurt, Step, Idle and Death Sounds, as well as now emits particles
  • From now on, Mod will receive 1.20-1.20.1 updates due to a lot of code changes, and being a solo dev.
  • Temp Disabled:

  • Disabled the FOVMixin causing in-game conflicts
  • New:

  • Added a new Skeleton: Deserter
  • Added a new Weapon: Sand Bane
  • Changes:

  • Ported the mod to 1.20.1
  • Changes:

  • Ported the mod to 1.20+
  • Mod now uses oωo (owo-lib)
  • Changes:

  • Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn
  • Bug Fixes:

  • Fixed the crash on server boot up where the tags were overlapping
  • Changes:

  • Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn
  • New:

  • Added a new Skeleton: Swamped
  • Added a new Bow: Will O' Bow
  • Additins:

  • Added in the forgotten Swamped Loot table
  • Bug Fixes:

  • Fixed a bug where the server crashed when starting.
  • Fixed bug that made the bow's FOV not zoom in.
  • New:

  • Added a new Skeleton: Swamped
  • Added a new Bow: Will O' Bow
  • New:

  • Added a new Skeleton: Fallen
  • Added a new Structure, The Clock Church
  • New:

  • Ported the mod to Modrinth

  • Project members

    Mlodziak00

    Owner

    Details

    Licensed MIT
    Published a year ago
    Updated a month ago