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Added:

  • Resourcepack compatibility - Every single aspect of the mod can now be modified through the use of Resourcepacks. You can even add new objects to the sky.
  • View Center system - View Centers (which can be edited through Resourcepacks) can specify which planet (or any other object really) you're viewing the sky from. They will, by default, work with any dimension using dimension effects of Overworld, Nether and End. Any additional custom dimension effects added by mods can be easily edited into being compatible with the View Center system by their respective mod authors, if they choose to do so.
  • Added a conversion system for equatorial coordinates, allowing you to write down coordinates for any object using its J2000 epoch coordinates you can easily find for real-life space objects and make them appear where they should in-game.
  • Added Nebulae to the Milky Way Galaxy (Crab Nebula, Dumbell Nebula, Eagle Nebula, Lagoon Nebula, Orion Nebula, Ring Nebula)
  • Added companion satellite galaxies to Milky Way Galaxy (Antila 2, Crater 2 Dwarf, Large Magellanic Cloud, Small Magellanic Cloud, Sagittarius Dwarf Spheroid)
  • Added Andromeda Galaxy
  • Added companion satellite galaxies to Andromeda Galaxy (M32 and M110)
  • Added Triangulum Galaxy
  • Added Pegasus Dwarf Irregular Galaxy
  • Added Alpha Centauri A
  • Added Alpha Centauri B
  • Added Proxima Centauri
  • Added planets orbiting Proxima Centauri (Proxima Centauri b, Proxima Centauri c and Proxima Centauri d)

Fixed:

  • Minimized sky jitter caused by high time values (billions of ticks in the future)
  • Fixed Enhanced Celestials compatibility caused by missing refMap on new Enhanced Celestials versions

Added:

  • Resourcepack compatibility - Every single aspect of the mod can now be modified through the use of Resourcepacks. You can even add new objects to the sky.
  • View Center system - View Centers (which can be edited through Resourcepacks) can specify which planet (or any other object really) you're viewing the sky from. They will, by default, work with any dimension using dimension effects of Overworld, Nether and End. Any additional custom dimension effects added by mods can be easily edited into being compatible with the View Center system by their respective mod authors, if they choose to do so.
  • Added a conversion system for equatorial coordinates, allowing you to write down coordinates for any object using its J2000 epoch coordinates you can easily find for real-life space objects and make them appear where they should in-game.
  • Added Nebulae to the Milky Way Galaxy (Crab Nebula, Dumbell Nebula, Eagle Nebula, Lagoon Nebula, Orion Nebula, Ring Nebula)
  • Added companion satellite galaxies to Milky Way Galaxy (Antila 2, Crater 2 Dwarf, Large Magellanic Cloud, Small Magellanic Cloud, Sagittarius Dwarf Spheroid)
  • Added Andromeda Galaxy
  • Added companion satellite galaxies to Andromeda Galaxy (M32 and M110)
  • Added Triangulum Galaxy
  • Added Pegasus Dwarf Irregular Galaxy
  • Added Alpha Centauri A
  • Added Alpha Centauri B
  • Added Proxima Centauri
  • Added planets orbiting Proxima Centauri (Proxima Centauri b, Proxima Centauri c and Proxima Centauri d)

Fixed:

  • Minimized sky jitter caused by high time values (billions of ticks in the future)

Changes:

  • Textures no longer use flipped UV by default (the Moon still uses flipped UV, because that's how Vanilla Minecraft does it)

Fixes:

  • Fixed barycenter objects not rendering
  • Fixed Sun showing up at night

Fixes:

  • Fixed galaxy API problems that can cause crashes related to compatibility
  • Fixed galaxy rotation being incorrectly affected by the year length config slider

HUGE thanks to Noobly Walker who practically carried most this update

Added:

  • Added a bunch of famous moons and some dwarf planets (don't question how you're able to see them with just a spyglass)
  • Added star spectral classes - Stars are now divided into distinct spectral classes (O, B, A, F, G, K, M) which dictate their size and brightness and are by default distributed based on real life (most stars are M-class), the distribution can be made uniform in the config
  • Added multiple meteor shower colors
  • Added a bunch of config settings for how stars appear

Changes:

  • Stars now lose brightness with distance, giving a more 3D feel to the Milky Way galaxy
  • Minimal distance at which Z sky axis is rotated by 90 degrees has been changed from 100 000 blocks to 10 000 blocks
  • Year length is now configurable

Fixes:

  • The Moon's phases should now properly line up with where it is in the sky

Added:

  • Compatibility with Enhanced Celestials

Fixed:

  • Supernova is no longer visible during the day before it has exploded