Tome of Blood: Rebirth

Tome of Blood: Rebirth

Mod

Ars Nouveau Integration for Blood Magic. Spiritual successor of Tome of Blood by SadieLuna

Client and server AdventureEquipmentGame MechanicsMagicUtility

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Fixed

  • Unlock Registrate version range

Fixed

  • Fixed crash due to no will when using SentientWrath

Fixed

  • Fixed Particle Type Registration on server side. Server wont crash anymore

Changed

  • Updated glyph documentation for Sentient Harm and Sentient Wrath.

Added

  • Sentient Wrath Glyph - Tier 2 spell that marks the target when hit. If a target is already marked, it does a heavy attack on it and its surrounding. It also gives small bonuses to player on kill

Changed

  • Sentient Harm is slightly changed. When using it along with Duration Augments, the glyph becomes into a effect spell and doesn't do the initial scaling damage.
  • Sentient Harm Recipe now uses Sentient Sword instead of Petty Gem
  • Selection of Will type for attacks have changed. Earlier they used the type that has the most amount in the player inventory. Now it is a priority based system based on slot and inventory position.

Fixed

  • Fixed a crash when player doesn't have any will in inventory.

Changed

  • Updated textures for Heretics Armor! Thanks Gronglegrowth/Eset!
  • Sentient Harm Glyph now consumes will when on successful damage. The values are similar to Sentient Sword.
  • Tome of Blood should now remember the old spells when crafting (the blood altar one works for now while the alchemy table recipes need an upstream(Blood Magic) fix)

Changed

  • Removed the experience reduction of Heretic's Armor which caused upgrade tomes to be buggy
  • Changed Mana Attunement discount calculation to fix 0 spell cost due to integer conversion

Configs have changed. It is recommended to delete the old tomeofblood config and let it regenerate.

Added

  • Basic documentation in patchouli based worn_notebook

Changed

  • Reworked Tome of blood. It now lets you cast without mana limits. It uses mana first and then LP.
  • Tome of blood textures have been updated!
  • Living Mage Armor is now called Heretic's Armor
  • Heretic's Armor now gains experience slower than its normal blood magic counterpart (exact scale configurable in configs)
  • Default color for Heretic's Armor is now Red instead of Purple
  • Mana Attunement trait has been rebalanced (Documentation has also been added)

Fixed

  • Elytra upgrade now works with Living Mage Armor

Configs have changed. It is recommended to delete the old tomeofblood config and let it regenerate.

Changed

  • Built against Neoforge. Requires newer versions of Ars Nouveau and Blood Magic
  • Rebalanced Sentient Harm Glyph. Now it is more inline with base Harm Glyph but still has its special characteristics

Fixed

  • Sentient Harm Glyph causing server crash due to older version of Ars Nouveau

Added

  • New textures for Living Mage Armor (Thanks to Gronglegrowth!)

Fixes

  • Fixed living armor modifiers not applying

Added

  • recipes for Tome of Blood upgrades
  • recipe of Living Mage Armor

Added

  • Initial build
  • 3 tiers/versions of Tome of Blood
  • Glyph of Sentient Harm
  • Mint tea item
  • Living Armor Upgrade for Mana attunement
  • Initial version of Living Mage Armor

Project members

mystchonky

Owner

EsetKalenko

Artist

Details

Licensed LGPL-3.0-only
Published a year ago
Updated 7 months ago