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  • Melee Weapons

    • Broadsword: Lighter attack damage than the sword, made up for in extra speed.

    • Sickle: Slightly faster than the sword, with slightly less damage.

    • Scythe: A heavier hitter than the normal sword, but at the cost of speed.

    • Longsword: A heavier hitter than the scythe, but at the cost of even more speed.

    • Katana: Deals the same damage as the sword, but with the speed of the broadsword. Disables the ability to use the offhand.

    • Hammer: Hits harder than an axe, but is also slower than an axe, and can stun shields like an axe.

    • Hatchet: A lighter axe that deals less damage, but is faster. Functions as a normal axe.

    • Battleaxe: A heavier axe that deals more damage than the hammer, and is slower. Functions as a normal axe.

    • Greatsword: A huge heavy hitter with slow speeds, but disables the ability to use the offhand, and can stun shields like an axe.

  • Ranged Weapons

    • Slingshot: An early game ranged weapon that uses cobblestone as ammunition.
  • Enchantments

    • Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting

    • Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting

    • Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering

    • Exploding: An enchantment for bows and crossbows, that creates a small explosion on arrow impact. This sends the enemy up into the air. Incompatible with Piercing on crossbows, and Power on bows.

    • Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.

  • Effects

    • Frostbite: This effect mimics the effects of powdered snow, making the entity slower, and take damage over time. Can be removed by fire. (not currently in the fabric version of the mod due to complications).
  • Other

    • Advancements: Each weapon has it's own advancement for obtaining the netherite variant of that weapon.

Extra Notes

https://modrinth.com/mod/axes-are-weapons is recommended because of changes it makes to enchanting that affects the custom weapons.

Feel free to use this mod in modpacks, as long is credit is given.

For bug reports and issues email me at weaponsexpanded@gmail.com

Thank you everyone who downloaded my mod, 10k is a lot more than I thought I would ever achieve, and I couldn't have done it without all of you wonderful people who downloaded my mod.


Project members

AngelicThe_Angel

Owner

Details

Licensed MIT
Published a year ago
Updated 5 months ago