When Entities Die

When Entities Die

Mod

Adds an advancement trigger for killing a mob using an item.

Server Library

343 downloads
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When Entities Die has been archived. When Entities Die will not receive any further updates unless the author decides to unarchive the project.
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Description

Installation

Just download the latest version from the versions page and put it in the mods folder. Fabric API is not needed to use this mod. The mod only needs to be installed on the server

Usage

Datapacks

Inside a datapack, you make a normal advancement and use the when-entities-die:killed_using_item trigger.

Example advancement that triggers when a player kills a skeleton using a diamond sword:

{
  "display": {
    "icon": {
      "item": "minecraft:apple"
    },
    "title": {
      "text": "Test advancement"
    },
    "description": {
      "text": "Test advancement description"
    },
    "frame": "task",
    "show_toast": true,
    "announce_to_chat": true,
    "hidden": false
  },
  "criteria": {
    "requirement": {
      "trigger": "when-entities-die:killed_using_item",
      "conditions": {
        "item": {
            "items": [
              "minecraft:diamond_sword"
            ]
        },
        "entity": {
          "type": "minecraft:skeleton"
        }
      }
    }
  }
}

Mods

Inside a mod, you do exactly the same thing as in a datapack.

You can also include this mod in your mod.

Example repositories block in build.gradle

repositories {
    maven {
        name = "JitPack"
        url = "https://jitpack.io/"
        content {
            includeGroup "top.offsetmonkey538"
        }
    }
}

Example dependencies block in build.gradle

dependencies {
    modImplementation include("top.offsetmonkey538:when-entities-die:v1.0+1.19")
}

Note: this example will not get updated to use the latest version. You can look at all the versions on github.


Project members

OffsetMonkey538

Owner

Details

Licensed MIT
Published 2 years ago
Updated a year ago