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!!Hotfix for crash!! 1.3.1

Had to remove legendary tooltips as i hadn't realized it decided to act up after making the custom main menu (mod conflict with fancy menus) :/

What 1.3.0 added:

MAJOR UPDATE! (+new stable release)

After a long time bugfixing and config editing, I have a new major update for you all!

Notable changes:

-Health/Experience Overhaul!

Now you can earn more health over time by earning lots of exp!(thank you smushy taco<3) I've configured it to be fair and match game progression, especially with the increased challenge this pack provides. Beware of dying!

-New custom main menu!

-Better world creation ui

-Added tons of qol mods and smaller content mods to add to the experience while avoiding clutter

-Tweaked the performance a bit

-Several programmer art compatibility texture packs made for some mods, including a new dimension;)

-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again)

-Cleaned up keybinds again

-Tweaked some structure spawn rates

-New icon for the modpack

-Modpack is now renamed to Beta 1.21: Refabricated !

Total mod count went from 264 to 330!

And much more!

I've added onto the gallery screenshots to represent the new update!

Caution, legendary tooltips may cause a crash for some users. If this occurs please disable it in your modrinth instance. I'll issue a patch for it tonight.

Warning this update may break existing 1.2.0 worlds, so convert with caution!

MAJOR UPDATE! (+new stable release)

After a long time bugfixing and config editing, I have a new major update for you all!

Notable changes:

-Health/Experience Overhaul!

Now you can earn more health over time by earning lots of exp!(thank you smushy taco<3) I've configured it to be fair and match game progression, especially with the increased challenge this pack provides. Beware of dying!

-New custom main menu!

-Better world creation ui

-Added tons of qol mods and smaller content mods to add to the experience while avoiding clutter

-Tweaked the performance a bit

-Several programmer art compatibility texture packs made for some mods, including a new dimension;)

-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again)

-Cleaned up keybinds again

-Tweaked some structure spawn rates

-New icon for the modpack

-Modpack is now renamed to Beta 1.21: Refabricated !

Total mod count went from 264 to 330!

And much more!

I've added onto the gallery screenshots to represent the new update!

Caution, legendary tooltips may cause a crash for some users. If this occurs please disable it in your modrinth instance. I'll issue a patch for it tonight.

Warning this update may break existing 1.2.0 worlds, so convert with caution!

MAJOR UPDATE! (+new stable release)

yeah this one took a while to cook, lots of custom config stuff and bug fixing, but it was worth the results!

notable changes:

-Hunger/Health/Food Overhaul, now resembles beta but with a couple extra features (Food is unstackable, No more hunger, Eating a variety of food before bed will yield benefits the next day)

-Fixed all required resource packs not being enabled by default (oops)

-Added many qol mods and smaller content mods

-Added various important performance mods

-Changed up how different programmer art resource packs were used together

-Several programmer art compatibility texture packs made for some mods

-Fixed several sources of crashes (Includes removing a couple of troublesome mods)

-Cleaned up keybinds (Everything has a dedicated key now)

-Fixed up visuals such as fog, particles, etc

-Tweaked structure spawn rates for balancing

And much more!

I've replaced all the gallery screenshots to represent the new update!

Warning this update may break existing 1.1.9 worlds, so convert with caution!

Final Stable Release for now

This update includes many changes, such as world gen improvements, mod updates, the removal/addition of some mods, and improved configs for various mods.


Notable changes

  • Utilized Global Packs mod to auto enable required packs. (If you wish to change the default resource packs, you'll need to manually do so from the instance's folder.)

  • Cascades recently updated with world gen improvements :D

  • Changed spawn rates of Regions Unexplored biomes, as i felt they were way too common. They'll now be more sparce as a reward for exploring (but not too difficult to find).

  • Added vanilla flavored boomsticks?

  • Removed Earth2Java, as i felt there was too much clutter and drowns out other mod's mobs.

  • *Removed Wilder Wild mod :(

  • Many tweaks to various other mod configs

  • Added and removed various other smaller mods (none game breaking)


*To elaborate on my decision to remove Wilder Wild, there's been some holdups on the programer art compat resourcepack.

For me to go though with this I need to aquire permissions from a few people first, so i'm currently at an impass.

Without the compat pack, Wilder Wild's textures break the immersion of Beta Refabricated's theme and it bugs my ocd to no end, sorry.

I love Wilder Wild, so I'll update the community in the future regarding it's status and other texture compat mods in the discord server.

Another hotfix (stable release 3)! Fixed unexpected crash from strange modrinth bug and tweaked some performance stuff.

The next major update will include the wilder wild programmer art compat textures

Ps. True darkness is entirely optional for the experience, it's up to your preference :D

Stability release 2? (hotfix). Had to fix a crash that would occur due to a broken inventory mod and some other issues. Fixed key binds.

The next major update will be when the wilder wild texture compat pack is finished

Stability release?. Several mods added to enhance gameplay, a few removed.

Removed some mods, added a few more. Overall should improve the experience of the pack. Also no more phantoms!

The version I'm happy with going public


Project members

SargentReckless

Member

Details

Licensed MIT
Published 3 months ago
Updated 2 days ago