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1.2.1 (1.21.1)

Changelog

New Feature

Disguise Actions

Or Disguise Emotes/Animations

You can play the action using the client mod >= 0.6.4 or /play-action command.

The permission node for the action is xiamomc.morph.emote.<DisguiseID>.<ActionID>

  • You can check the Action ID using the /play-action command.
  • For example, the node of Allay Dancing action is xiamomc.morph.emote.minecraft.allay.dance
  • The node for Player disguises is xiamomc.morph.emote.player.all.<ActionID>

Currently, these actions only have visual effects, they don't interact with the environment.

1.2.1 comes with these actions bundled:

Disguise Action(s)
Allay Dance
Warden Roar, Sniff, Dig down, Appear
Armadillo Roll up
Cat Lay, Sit
Fox Sit, Sleep
Frog Eat(Use tongue)
Panda Sit
Piglin Dance
Player Lay, Crawling
Pufferfish Inflate, Deflate
Shulker Peek, OPen
Sniffer Sniff
Wolf Sit

Bug Fix

  • Disguises are not recovered after reloading configuration

Other

  • Tweaked the node of abilities and skills for player disguise
    • It's now xiamomc.morph.skill.player.all.<SkillID>

Files

FeatherMorph-1.2.1+1.21.1-final.jar(1.21 MiB) Primary Download

Project members

MATRIX-feather

Owner

Details

Licensed MIT
Published 2 years ago
Updated a day ago