WildRTP
- Algorithms CIRCLE & SQUARE
- Adjust teleport settings
- AutoRTP
- Titles
- Cooldown
- MoveTimer
Please let me know if you have any issues
Permissions
- wildrtp.rtp - Allows to run /wild - Default
- wildrtp.cooldown.bypass - Allows you to bypass the cooldown
- wildrtp.movetimer.bypass - Allows you to bypass the movetimer
- wildrtp.reload - Allows you to reload the config
- wildrtp.custom - Allows you to run /customrtp
Commands
- /wilderness - Within the configured cords, teleport to a wild area. Aliases: [/rtp /randomtp /randomteleport /wildtp]
- /wilderness reload - Reloads the config
- /wilderness info - Shows plugin information
- /customrtp <player> <world> <startRadius> <endRadius> <originX> <originZ>
Performance
Using async chunk loading on paper servers should have no impact on the performance besides the time it takes to load a chunk async. You can use Chunky to pre-generate chunks, which makes the teleporting maybe a bit faster.
Need help?
If you need any help, feel free to join my discord support server, or if you have found a bug, you can also use the github issue system. If you have a feature request, you can also make a request via discord or github.
bStats
Details
Licensed LGPL-3.0-or-later
Published 2 years ago
Updated a month ago