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v2.1.2

by Luracasmus on Aug 23, 2024
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Minor Fix

  • Applied textureMatrix in all gbuffers-style programs to improve future and mod compatibility

v2.1.1

by Luracasmus on Aug 23, 2024
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Major and Minor Bug Fixes

  • Fixed FXAA causing a compile failure on AMD drivers (found by Robyn_smh)
  • Fixed DCG Peak Sensitivity range and changed default value to 3
  • Disabled dynamic hand light when Light Level Visualization is enabled

New Features

  • Minimum Peak DCG option

Other Changes

  • Made manual color balance preserve luma
  • Disabled emissive emerald and lapis blocks by default

v2.1

by Luracasmus on Aug 17, 2024
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New Features

  • Dynamic Color Grading:
    • Uses data from multiple frames to automatically adjust exposure, color balance and black point before/during tone mapping
    • Replaces Automatic Exposure
  • Held dynamic light sources
  • PBR Neutral and SBDT tonemap operator support
  • Specular Map support (a bit more properly this time!)
  • Small utility features (can be found in Misc):

Experimental

  • Colored Block Light:
    • Colored light with glossy BRDF-based reflections, with brightness based on Vanilla lighting
    • Uses both SSBOs and Custom Images
    • Varies significantly in performance and quality
  • SMAA - Enhanced Subpixel Morphological Antialiasing:
    • An alternative to the existing FXAA that preserves more sharpness and clarity
    • Currently experimental in RenderPearl due to some issues with it's implementation

Improvements

  • Switched from Phong to BRDF lighting
  • Improved shadow quality and performance using a fast gaussian blur approximation:
    • Can be toggled for solid and translucent shadows, or disabled to use the Linear and Off (Nearest) blur options
  • Improved the skylight color calculation
  • Used faster texture sampling functions where possible
  • Switched to RCA Sharpening
  • Made moon phase affect moonlight color
  • Lava is now recognized as a fluid and has waves!
  • Switched to a more accurate sRGB <-> Linear conversion
  • Renamed Translucent Shadows to Subsurface Scattering, and improved its quality and performance:
    • There is now another list in block.properties containing blocks affected by SSS (which can only be of cutout type)

Removed Features

  • Variable Penumbra Shadows (because it didn't work with the new shadow blur)
  • Reinhard-Jodie Tonemap Curve option
  • Emissive Flowers and Fungi options (as they were incompatible with the new SSS)
  • Cloud lighting calculation (which didn't even work)

Other Changes

  • Reverted default profile back to High
  • Lowered default Volumetric Light amount
  • Enabled RCA Sharpening by default
  • Disabled shadow interval snapping

Fixed Issues

  • Dropped items render incorrectly
  • Enchantment glint animation is frozen (reported by drakray)
  • Entities are treated as water in the shadow pass
  • The BLOCK_EMISSION_ATTRIBUTE Iris feature is used but not marked as required
  • Some post-processing effects run in the wrong order

v2.0

by Luracasmus on Apr 26, 2024
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Improvements

  • Significantly improved Shadows and Volumetric Light
    • Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
    • Lighting now uses shadow samplers, allowing for smoother shadows and light rays
    • Modified Light Color
    • Shadows & Colored Shadows are now always enabled
    • Shadow Distance Culling is now 3D, improving performance
    • Added Shadow Fade option (Misc)
    • Waves now cast shadows
  • Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
  • Improved Clouds
  • Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
  • Modified FXAA (no longer based on BSL)
  • Optimized FXAA and Sharpening

New Features

  • Added Phong lighting with Specular Reflectivity & Shininess options
  • Replaced Sun Brightness with Sun & Sky Bloom options
  • Added Color Format, Skip Clear and Immutable Constants optimization/misc options

Fixed issues

  • Hand lighting direction is incorrect
  • Block Entity rendering in The End doesn't work
  • Shadows don't render on Entities

v1.10

by Luracasmus on Jan 19, 2024
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  • Improved Cloud rendering using Cylindrical Fog
  • Fixed Volumetric Light in The End
  • Improved Shadow Bias
  • Attempted to fix Sun/Moon transparency issues

v1.9

by Luracasmus on Dec 22, 2023
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  • Improved and added more Tonemap Operators
    • Changed default: Reinhard-Jodie -> Uchimura
    • Expect colors and brightness to be significantly different (you can undo this by switching back to the old default)
  • Added Waves on water
    • Height and Speed is customizable
  • Added Bloom (disabled by default)
    • Strength and Radius is customizable
  • Moved Color options to a separate menu and added Saturation slider
  • Improved Sky, especially at night
  • Added Shadows in The End
  • Fixed Nether lighting

v1.8

by Luracasmus on Oct 20, 2023
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  • Simplified Variable Penumbra Shadows, improving overall shaderpack performance by about 15%
  • Changed order of Post Processing effects, removed a built-in color filter and enabled Automatic Exposure by default
  • Improved Fog calculation
  • Added Volumetric Light (disabled by default)
  • Disabled Translucent Shadows by default
  • Recalibrated Shadow Bias and fixed close up shadow artifacts
  • Made more blocks emissive
  • Sun is now hidden when it's raining
  • Removed Emissive Map support
    • Changed default Emissive Color value: 15 -> 13
    • Changed Emissive Color value range: 10-30 -> 10-20
  • Changed default Sunlight Strength value: 40 -> 30
  • Improved some option descriptions

v1.7

by Luracasmus on Jul 5, 2023
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  • Major changes to how Shadows and Fog work
    • Switched from deferred to forward rendering
    • Shadows now apply to transparent surfaces (even multiple layers!)
    • Improved Colored Shadows
    • Removed Shadow Blur Quality option
    • Lowered default Shadow Distance to 10 chunks
  • Added Vignette & Underwater Overlay support
  • Improved how Emissive Blocks & Items work internally
    • Added a lot of new emissive blocks
    • Also added Emissive Flowers and Emissive Fungi options
  • Added Translucent Shadows option
    • Allows sunlight to slightly shine through thin surfaces like banners and leaves
  • Significantly improved lighting in The Nether and The End
  • Increased Lava Fog
  • Removed Exposure option as it was causing issues with colors.
    • Colors should now be significantly more vibrant and Vanilla-like
  • Added Water Transparency option
  • Changed Sun Brightness range from 1-10 to 1-5 with smaller increments
  • Fixed bugs:
    • Flickering when sunlight is parallel to a surface
    • Transparent hand
    • BurgessHDR Tonemap Operator causing error
    • Sharpening option causing error

v1.6

by Luracasmus on Jun 9, 2023
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  • Made Skulk Catalyst emissive
  • Slightly optimized Tone mapping and Fog
  • Renamed Realistic Sun Path to Sun Path Rotation and made it a slider
  • Added option value suffixes (requires Iris 1.6.4+)
  • Improved option descriptions
  • Enabled Underwater Overlay

v1.5

by Luracasmus on May 4, 2023
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  • Improved shadows behind water and transparent blocks
  • Fixed Water Fog
  • Improved GUI Text/Language
  • Removed Vertex Fog as it was incompatible with the latest Iris
  • All Shadow-related code is now disabled in the nether and end for improved performance

v1.4

by Luracasmus on Apr 23, 2023
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  • Merged Shadow Focus Distance into the Shadow Distance option
  • Improved Shadow Blur and Colors
  • Improved Fog
    • Better color depending on time of day
    • Terrain outside Fog now becomes transparent

v1.3

by Luracasmus on Apr 22, 2023
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  • Fixed dark Fog at night
  • Made Shadow Distance an option in the shader pack rather than using the Iris option
    • This allows the shader pack to know the current Shadow Distance and skip checking for shadows outside, improving performance
    • It also allows Shadow Distance to be controlled by the current Profile
  • Updated GUI
    • Adds a little symbol to show approximate performance impact of each option
      • Red - High
      • Gold - Medium
      • Yellow - Low
      • Aqua - None

v1.2.1

by Luracasmus on Apr 20, 2023
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  • Fixed Composite Scale
  • Optimized Automatic Exposure

v1.2

by Luracasmus on Apr 16, 2023
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  • Fixed Shadows on Water
  • Changed how sunlight colors work
  • Lowered default Water Fog
  • Fixed Automatic Exposure
  • Updated fully to GLSL 4.60
  • Improved performance when both Shadows and Fog are enabled
  • Improved Clouds Fog and Color

v1.1

by Luracasmus on Apr 11, 2023
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  • Improved Fog and Clouds
  • Added more settings for Shadows (you can now toggle different types of Shadows or even disable them entirely for a massive performance increase)
  • Improved Sun and Ambient Light Colors (they now change depending the on time of day)
  • Made Water more transparent

Almost the entire pack has been changed in this update, and some of the most important changes include:

  • Updated to support and make use of...
  • Significantly improved performance
  • Removed support for OptiFine
  • Simplified and improved Colored Shadows to no longer depend on block.properties
  • Removed Bloom because it made the pack to a lot more complex and didn't look very good
  • Updated GUI
  • Removed "POM" because it didn't work properly
  • Removed Color Precision and Noise Texture Resolution settings as they weren't useful
  • Reduced file size and count
  • Improved Emissive Items
  • Lots of bug fixes

Project members

Luracasmus

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago